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TheSuperHackers
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GeneralsGameCode
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refactor(basetype): Make isInRegion consistent across Region types (#…
GenCI
#9871:
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xezon
11m 58s
main
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11m 58s
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bugfix(ai): Fix supply attack detection timing and unrecorded damage/…
GenCI
#9870:
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refactor(basetype): Make isInRegion consistent across Region types
GenCI
#9869:
Pull request
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refactor(basetype): Make isInRegion consistent across Region types
GenCI
#9868:
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#3428
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stephanmeesters
12m 30s
stephanmeesters:refactor/isInRegion
stephanmeesters:refactor/isInRegion
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bugfix(object): Clean up stranded occupants and preserve teardown lookup
GenCI
#9867:
Pull request
#3308
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bobtista
11m 43s
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fix(aiplayer): Initialize uninitialized variables in Generals AIPlayer::getPlayerStructureBounds
GenCI
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#3426
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12m 8s
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fix(aiplayer): Initialize uninitialized variables in Generals AIPlayer::getPlayerStructureBounds
GenCI
#9865:
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12m 17s
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bugfix(ai): Fix supply attack detection timing and unrecorded damage/healing timestamp handling
GenCI
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bugfix(ai): Fix supply attack detection timing and unrecorded damage/healing timestamp handling
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refactor(ww3d2): Widen IRenderBackend draw arguments to 32 bits
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refactor(ww3d2): Route render-target binding via IRenderBackend
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refactor(ww3d2): Route buffers and draw calls via IRenderBackend
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refactor(ww3d2): Widen IRenderBackend draw arguments to 32 bits
GenCI
#9859:
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22m 33s
bobtista:bobtista/refactor/widen-draw-arguments
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refactor(ww3d2): Route render-target binding via IRenderBackend
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#9858:
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22m 21s
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refactor(ww3d2): Route buffers and draw calls via IRenderBackend
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#9857:
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22m 32s
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refactor(ww3d2): Route texture binding via IRenderBackend
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#9856:
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refactor(ww3d2): Route shader and material state via IRenderBackend
GenCI
#9855:
Pull request
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refactor(ww3d2): Route lights and fog via IRenderBackend
GenCI
#9854:
Pull request
#3420
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47m 46s
bobtista:bobtista/refactor/route-lights-fog
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refactor(ww3d2): Route transforms via IRenderBackend
GenCI
#9853:
Pull request
#3419
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1h 1m 58s
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refactor(ww3d2): Route device and display queries via IRenderBackend
GenCI
#9852:
Pull request
#3418
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40m 31s
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refactor(ww3d2): Route Clear, Set_Viewport, Set_Gamma via IRenderBackend
GenCI
#9851:
Pull request
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29m 56s
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29m 56s
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bugfix(ai): Fix supply attack detection timing and unrecorded damage/healing timestamp handling
GenCI
#9850:
Pull request
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1d 0h 0m 59s
WebbontheWeb:bugfix/ai-supply-attack-timing
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feat(crashreporting): Add optional local Crashpad backend
GenCI
#9849:
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#3413
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12m 20s
CryoTheRenegade:feat/crashpad
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refactor(WideChar): centralize project wide-character type
GenCI
#9848:
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12m 4s
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bugfix: Prevent cases where weapons would partially fire and require reloading without actually firing a shot
GenCI
#9847:
Pull request
#3416
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Stubbjax
12m 11s
Stubbjax:fix-partially-fired-weapons
Stubbjax:fix-partially-fired-weapons
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