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Water reflection, texture projection and the WorldBuilder object preview render into a texture with
Set_Render_Target_With_Z. They then go back to the back buffer by passing a nullIDirect3DSurface8toSet_Render_Target.Now
IRenderBackendhasSet_Render_Target_With_Z,Set_Default_Render_TargetandIs_Render_To_Texture.Set_Default_Render_Targetreplaces the null surface call.W3DProfilerFrameCapturestays onDX8Wrapperbecause it renders with the D3D device directly.texproject.cppno longer usesDX8Wrapperand drops its include.Todo: