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Show queue position in the public lobby modal #5463
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b0e17b6
fix(client): show queue position in public lobby modal
ryanbarlow97 95371cb
refactor(client): share lobby queue position calculation
ryanbarlow97 594529a
refactor(client): colocate lobby queue logic and reuse scheduled types
ryanbarlow97 846a81c
fix(client): follow joined lobby server for queue updates
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,17 @@ | ||
| import { SCHEDULED_PUBLIC_GAME_TYPES, type PublicGames } from "../core/Schemas"; | ||
|
|
||
| /** One-based position in the full scheduled bucket, excluding its countdown. */ | ||
| export function getLobbyQueuePosition( | ||
| lobbies: PublicGames | null, | ||
| gameId: string, | ||
| ): number | null { | ||
| for (const type of SCHEDULED_PUBLIC_GAME_TYPES) { | ||
| const queue = lobbies?.games[type]?.filter( | ||
| (lobby) => lobby.startsAt === undefined, | ||
| ); | ||
| const index = queue?.findIndex((lobby) => lobby.gameID === gameId); | ||
| if (index !== undefined && index >= 0) return index + 1; | ||
| } | ||
| // Hosted, active, and missing lobbies have no scheduled queue position. | ||
| return null; | ||
| } |
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When a public team lobby is opened through a shared URL or Steam invite and its ID belongs to a different deployment than the recipient's sticky picked server, this lookup never finds it:
hostedLobbySocketconnects throughClientEnv.serverWsBase(), while the actual lobby connection is routed by the ID throughClientEnv.gameWsBase(). Public lobby rosters are server-local, sopublicLobbiescontains the picked server's queue and the modal permanently falls back to “Waiting for players.” The queue feed used here needs to target the joined game's owning server (or receive an equivalent snapshot from it).Useful? React with 👍 / 👎.