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4 changes: 4 additions & 0 deletions Tests/UntoldEngineRenderTests/BaseRenderSetup.swift
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,10 @@ class BaseRenderSetup: XCTestCase {
applyIBL = false
antiAliasingMode = .fxaa
renderDebugViewMode = .lit
// A test that tries the other immersion modes leaves renderInfo.immersionStyle at the
// last one, and the renderer created here keeps it: every later test would draw that
// mode's graph. The temporal rate-map test showed it, behind RenderGraphBuilderTest.
renderInfo.immersionStyle = .none
currentGlobalTime = 0.0
// Engine defaults (RuntimeGlobalsStore's cameraDefaultFOV/cameraNearPlane/cameraFarPlane
// initial values). A scene-authored asset load (e.g. loadSceneAuthored) overwrites these
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2 changes: 2 additions & 0 deletions Tests/UntoldEngineRenderTests/RenderGraphBuilderTest.swift
Original file line number Diff line number Diff line change
Expand Up @@ -1683,11 +1683,13 @@ final class RenderGraphBuilderTest: BaseRenderSetup {

func testSupportedRenderExtensionStagesResolveAcrossImmersionModes() throws {
let immersionModes: [UntoldImmersionMode] = [.none, .mixed, .full, .ar]
let savedImmersionStyle = renderInfo.immersionStyle
bypassPostProcessing = true
antiAliasingMode = .none
defer {
bypassPostProcessing = false
antiAliasingMode = .fxaa
renderInfo.immersionStyle = savedImmersionStyle
}

for (modeIndex, immersionMode) in immersionModes.enumerated() {
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