Render phase changes#24980
Merged
Merged
Conversation
Contributor
Author
|
@kfc35 made a different PR for it and closed the previous one |
kfc35
approved these changes
Jul 13, 2026
kfc35
left a comment
Contributor
There was a problem hiding this comment.
Thank you for fixing this! Quick work, and nice catch!
I can confirm that all the affected examples that I found are fixed with this PR.
Co-authored-by: Kevin Chen <chen.kevin.f@gmail.com>
alice-i-cecile
approved these changes
Jul 14, 2026
Contributor
|
This was not the correct fix. Binning a mesh instance that is already binned is always illegal and is going to cause problems. The right fix is to fix the circumstances that cause us to bin meshes twice in the first place, such as #24984. I know that that PR alone didn’t fix the PCSS crash, but I’m looking into why that is happening. |
Contributor
Author
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Objective
pcss,clustered_decal_maps,mixed_lightingexamples panic on main #24973 same issue is also on mixed_lightingSolution
RenderBinnedMeshInstanceIndex. went with a bool because the count also needs to be changed for the gpubufferTesting
ran both examples