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EngineMachiner edited this page Oct 12, 2026
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8 revisions
Kaleidoscopes
Polygon.lua returns a polygon with mirrored textures and Tile.lua returns sprites tiled together.
Morphing
Each script returns and shows a texture that morphs and the song background. The background can be changed by overriding the back layer of the builder.
Particles
Depth/Actors.lua is internal so you shouldn't be using it unless you're creating your custom particles script.
Tile
It does all the texture tiling and it's the default script set in the builders. Consider that using dynamic tiles in higher numbers could be very expensive.
Output.TextureSize = raw image texture size
Output.ScrollSize = size being scrolled/visible in the viewport
Output.TileSize = size used for the tiled output offset/layout
Thanks to these variables older compatibility is possible.
Each script has different keys and values that are passed on by the builder input. This can be found in here.