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Adds a setDamage event for mod/mission script compatibility.
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Nearly every other event uses common, so I thought it was simplest since setDamage isn't necessarily an attribute specific thing. Edit: added event to context_actions fnc_repairVehicles as well. |
mharis001
reviewed
Sep 12, 2026
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| { | ||
| _x setDamage 0; | ||
| [QEGVAR(common,setDamage), [_x, _damage], _x] call CBA_fnc_targetEvent; |
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The In either case, what is the intended use case for this? If we do implement this, then there are a lot more places where |
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Mainly for resetting flags or effects related to the damage state of vehicles. |
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When merged this pull request will: