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Fix player party assignment logic to set partyId for connected clients#98

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zebraed:fix-party
Open

Fix player party assignment logic to set partyId for connected clients#98
zebraed wants to merge 1 commit into
ynoproject:masterfrom
zebraed:fix-party

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@zebraed

@zebraed zebraed commented May 29, 2026

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Description

After creating a party in-game, party features did not work until the player reconnected.

A party was registered in the database, but since the session's partyId remained at 0, party chat and related features did not work properly until the player reconnected.

Changes

Set client.partyId on the cache-miss path when the creating player is online.

@zebraed zebraed requested a review from patapancakes May 29, 2026 20:10
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