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godot: update to 4.7.#61479

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BeedPro wants to merge 1 commit into
void-linux:masterfrom
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godot: update to 4.7.#61479
BeedPro wants to merge 1 commit into
void-linux:masterfrom
BeedPro:godot

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@BeedPro

@BeedPro BeedPro commented Jul 14, 2026

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Testing the changes

  • I tested the changes in this PR: YES

Local build testing

  • I built this PR locally for my native architecture, (x86_64-glibc)
  • I built this PR locally for these architectures:
    • i686

Note to Reviewer

I apologise again for opening and then closing the pull request. I’m still new to contributing and learning the correct workflow, so I’m sorry for the confusion.

I noticed the i686 build failure and wanted to push a fix. I did use --force-with-lease, but this unintentionally caused the previous pull request to close. After reviewing it, I also realised I made another mistake that appears to have attributed the commit across all files in the repository.

I’m sorry for the disruption, and I appreciate your patience while I learn.

@BeedPro

BeedPro commented Jul 14, 2026

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Godot docs recommends disabling LTO if there are out-of-memory errors.

Was going to add this to the description of the PR but felt it may be better to add as a comment here

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