godot: update to 4.7.#61479
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Godot docs recommends disabling LTO if there are out-of-memory errors. Was going to add this to the description of the PR but felt it may be better to add as a comment here |
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Note to Reviewer
I apologise again for opening and then closing the pull request. I’m still new to contributing and learning the correct workflow, so I’m sorry for the confusion.
I noticed the i686 build failure and wanted to push a fix. I did use
--force-with-lease, but this unintentionally caused the previous pull request to close. After reviewing it, I also realised I made another mistake that appears to have attributed the commit across all files in the repository.I’m sorry for the disruption, and I appreciate your patience while I learn.