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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@typeonce/ritmo-devtools@0.10.0
Minor Changes
7002f4d: Everything a game's agent needs now ships with the packages, and
ritmo-devtools lintreports simulation modules the lint rules miss.ritmo-devtools lintfails on an uncovered simulation module. Every module the entry loads that theritmo/keep-simulation-headlessoverride in.oxlintrc.jsondoes not cover is reported asuncovered-simulation-module, and the command exits 1. Add the module (or its folder) to the simulation override's"files", or stop importing values from it. Modules loaded only insidelintTargetare not checked. Requires Node 22.15 or newer (engines.nodeis now>=22.15).@typeonce/ritmoinskills/ritmo/SKILL.md, for every change: where the docs are, and principles for where a game's code and state belong. Link it into the folder the game's agent reads skills from, for exampleln -s ../../node_modules/@typeonce/ritmo/skills/ritmo .agents/skills/ritmo.SETUP.mdin@typeonce/ritmois the one-time setup: the base packages and checks every game uses, the add-ons, and linking the skill.CHANGELOG.md. The upgrade notes for 0.8.0 and 0.9.0 are in the@typeonce/ritmochangelog.Randomresource andClock), theCommandmodule example declares its commands, inspector docs state thatadded/changedreads report records since the inspector's previous evaluation, and every example uses prefixed names ("Game/Position"). Guidance that lived only in the repository's guides (spawn order,ReadonlyValuehelpers, re-entering a state,thisTickand plugin systems, service effects and rollback) is now in the JSDoc.Patch Changes
@typeonce/oxlint-plugin-ritmo@0.10.0
Minor Changes
388a696: The Ritmo skill routes each change to a playbook, and simulation code names no renderer type.
Breaking:
ritmo/keep-simulation-headlessreports type-only renderer imports (import type { Container } from "pixi.js",export type ... from "three") and subpath imports of@typeonce/ritmo-renderand@typeonce/ritmo-pixi. A schema that names a renderer type ties the simulation to that renderer. Move the renderer service (aDescriptor.Service<NodeRegistry.NodeRegistry<Sprite>>()(...)) and the systems that use it into render code; services are not registered in the schema, so nothing else changes:The skill in
skills/ritmonow has playbooks: one per kind of change (a mechanic, content, UI and rendering, a bug fix, a refactor, state and upgrades), each a short list of steps that ends with the check that proves it.SKILL.mdroutes to them and keeps the principles. A game that already links the skill folder gets them on upgrade.Patch Changes
7002f4d: Everything a game's agent needs now ships with the packages, and
ritmo-devtools lintreports simulation modules the lint rules miss.ritmo-devtools lintfails on an uncovered simulation module. Every module the entry loads that theritmo/keep-simulation-headlessoverride in.oxlintrc.jsondoes not cover is reported asuncovered-simulation-module, and the command exits 1. Add the module (or its folder) to the simulation override's"files", or stop importing values from it. Modules loaded only insidelintTargetare not checked. Requires Node 22.15 or newer (engines.nodeis now>=22.15).@typeonce/ritmoinskills/ritmo/SKILL.md, for every change: where the docs are, and principles for where a game's code and state belong. Link it into the folder the game's agent reads skills from, for exampleln -s ../../node_modules/@typeonce/ritmo/skills/ritmo .agents/skills/ritmo.SETUP.mdin@typeonce/ritmois the one-time setup: the base packages and checks every game uses, the add-ons, and linking the skill.CHANGELOG.md. The upgrade notes for 0.8.0 and 0.9.0 are in the@typeonce/ritmochangelog.Randomresource andClock), theCommandmodule example declares its commands, inspector docs state thatadded/changedreads report records since the inspector's previous evaluation, and every example uses prefixed names ("Game/Position"). Guidance that lived only in the repository's guides (spawn order,ReadonlyValuehelpers, re-entering a state,thisTickand plugin systems, service effects and rollback) is now in the JSDoc.@typeonce/ritmo-browser@0.10.0
Patch Changes
7002f4d: Everything a game's agent needs now ships with the packages, and
ritmo-devtools lintreports simulation modules the lint rules miss.ritmo-devtools lintfails on an uncovered simulation module. Every module the entry loads that theritmo/keep-simulation-headlessoverride in.oxlintrc.jsondoes not cover is reported asuncovered-simulation-module, and the command exits 1. Add the module (or its folder) to the simulation override's"files", or stop importing values from it. Modules loaded only insidelintTargetare not checked. Requires Node 22.15 or newer (engines.nodeis now>=22.15).@typeonce/ritmoinskills/ritmo/SKILL.md, for every change: where the docs are, and principles for where a game's code and state belong. Link it into the folder the game's agent reads skills from, for exampleln -s ../../node_modules/@typeonce/ritmo/skills/ritmo .agents/skills/ritmo.SETUP.mdin@typeonce/ritmois the one-time setup: the base packages and checks every game uses, the add-ons, and linking the skill.CHANGELOG.md. The upgrade notes for 0.8.0 and 0.9.0 are in the@typeonce/ritmochangelog.Randomresource andClock), theCommandmodule example declares its commands, inspector docs state thatadded/changedreads report records since the inspector's previous evaluation, and every example uses prefixed names ("Game/Position"). Guidance that lived only in the repository's guides (spawn order,ReadonlyValuehelpers, re-entering a state,thisTickand plugin systems, service effects and rollback) is now in the JSDoc.Updated dependencies [7002f4d]
Updated dependencies [388a696]
@typeonce/ritmo@0.10.0
Patch Changes
7002f4d: Everything a game's agent needs now ships with the packages, and
ritmo-devtools lintreports simulation modules the lint rules miss.ritmo-devtools lintfails on an uncovered simulation module. Every module the entry loads that theritmo/keep-simulation-headlessoverride in.oxlintrc.jsondoes not cover is reported asuncovered-simulation-module, and the command exits 1. Add the module (or its folder) to the simulation override's"files", or stop importing values from it. Modules loaded only insidelintTargetare not checked. Requires Node 22.15 or newer (engines.nodeis now>=22.15).@typeonce/ritmoinskills/ritmo/SKILL.md, for every change: where the docs are, and principles for where a game's code and state belong. Link it into the folder the game's agent reads skills from, for exampleln -s ../../node_modules/@typeonce/ritmo/skills/ritmo .agents/skills/ritmo.SETUP.mdin@typeonce/ritmois the one-time setup: the base packages and checks every game uses, the add-ons, and linking the skill.CHANGELOG.md. The upgrade notes for 0.8.0 and 0.9.0 are in the@typeonce/ritmochangelog.Randomresource andClock), theCommandmodule example declares its commands, inspector docs state thatadded/changedreads report records since the inspector's previous evaluation, and every example uses prefixed names ("Game/Position"). Guidance that lived only in the repository's guides (spawn order,ReadonlyValuehelpers, re-entering a state,thisTickand plugin systems, service effects and rollback) is now in the JSDoc.388a696: The Ritmo skill routes each change to a playbook, and simulation code names no renderer type.
Breaking:
ritmo/keep-simulation-headlessreports type-only renderer imports (import type { Container } from "pixi.js",export type ... from "three") and subpath imports of@typeonce/ritmo-renderand@typeonce/ritmo-pixi. A schema that names a renderer type ties the simulation to that renderer. Move the renderer service (aDescriptor.Service<NodeRegistry.NodeRegistry<Sprite>>()(...)) and the systems that use it into render code; services are not registered in the schema, so nothing else changes:The skill in
skills/ritmonow has playbooks: one per kind of change (a mechanic, content, UI and rendering, a bug fix, a refactor, state and upgrades), each a short list of steps that ends with the check that proves it.SKILL.mdroutes to them and keeps the principles. A game that already links the skill folder gets them on upgrade.@typeonce/ritmo-math@0.10.0
Patch Changes
7002f4d: Everything a game's agent needs now ships with the packages, and
ritmo-devtools lintreports simulation modules the lint rules miss.ritmo-devtools lintfails on an uncovered simulation module. Every module the entry loads that theritmo/keep-simulation-headlessoverride in.oxlintrc.jsondoes not cover is reported asuncovered-simulation-module, and the command exits 1. Add the module (or its folder) to the simulation override's"files", or stop importing values from it. Modules loaded only insidelintTargetare not checked. Requires Node 22.15 or newer (engines.nodeis now>=22.15).@typeonce/ritmoinskills/ritmo/SKILL.md, for every change: where the docs are, and principles for where a game's code and state belong. Link it into the folder the game's agent reads skills from, for exampleln -s ../../node_modules/@typeonce/ritmo/skills/ritmo .agents/skills/ritmo.SETUP.mdin@typeonce/ritmois the one-time setup: the base packages and checks every game uses, the add-ons, and linking the skill.CHANGELOG.md. The upgrade notes for 0.8.0 and 0.9.0 are in the@typeonce/ritmochangelog.Randomresource andClock), theCommandmodule example declares its commands, inspector docs state thatadded/changedreads report records since the inspector's previous evaluation, and every example uses prefixed names ("Game/Position"). Guidance that lived only in the repository's guides (spawn order,ReadonlyValuehelpers, re-entering a state,thisTickand plugin systems, service effects and rollback) is now in the JSDoc.388a696: The Ritmo skill routes each change to a playbook, and simulation code names no renderer type.
Breaking:
ritmo/keep-simulation-headlessreports type-only renderer imports (import type { Container } from "pixi.js",export type ... from "three") and subpath imports of@typeonce/ritmo-renderand@typeonce/ritmo-pixi. A schema that names a renderer type ties the simulation to that renderer. Move the renderer service (aDescriptor.Service<NodeRegistry.NodeRegistry<Sprite>>()(...)) and the systems that use it into render code; services are not registered in the schema, so nothing else changes:The skill in
skills/ritmonow has playbooks: one per kind of change (a mechanic, content, UI and rendering, a bug fix, a refactor, state and upgrades), each a short list of steps that ends with the check that proves it.SKILL.mdroutes to them and keeps the principles. A game that already links the skill folder gets them on upgrade.Updated dependencies [7002f4d]
Updated dependencies [388a696]
@typeonce/ritmo-pixi@0.10.0
Patch Changes
7002f4d: Everything a game's agent needs now ships with the packages, and
ritmo-devtools lintreports simulation modules the lint rules miss.ritmo-devtools lintfails on an uncovered simulation module. Every module the entry loads that theritmo/keep-simulation-headlessoverride in.oxlintrc.jsondoes not cover is reported asuncovered-simulation-module, and the command exits 1. Add the module (or its folder) to the simulation override's"files", or stop importing values from it. Modules loaded only insidelintTargetare not checked. Requires Node 22.15 or newer (engines.nodeis now>=22.15).@typeonce/ritmoinskills/ritmo/SKILL.md, for every change: where the docs are, and principles for where a game's code and state belong. Link it into the folder the game's agent reads skills from, for exampleln -s ../../node_modules/@typeonce/ritmo/skills/ritmo .agents/skills/ritmo.SETUP.mdin@typeonce/ritmois the one-time setup: the base packages and checks every game uses, the add-ons, and linking the skill.CHANGELOG.md. The upgrade notes for 0.8.0 and 0.9.0 are in the@typeonce/ritmochangelog.Randomresource andClock), theCommandmodule example declares its commands, inspector docs state thatadded/changedreads report records since the inspector's previous evaluation, and every example uses prefixed names ("Game/Position"). Guidance that lived only in the repository's guides (spawn order,ReadonlyValuehelpers, re-entering a state,thisTickand plugin systems, service effects and rollback) is now in the JSDoc.Updated dependencies [7002f4d]
@typeonce/ritmo-render@0.10.0
Patch Changes
7002f4d: Everything a game's agent needs now ships with the packages, and
ritmo-devtools lintreports simulation modules the lint rules miss.ritmo-devtools lintfails on an uncovered simulation module. Every module the entry loads that theritmo/keep-simulation-headlessoverride in.oxlintrc.jsondoes not cover is reported asuncovered-simulation-module, and the command exits 1. Add the module (or its folder) to the simulation override's"files", or stop importing values from it. Modules loaded only insidelintTargetare not checked. Requires Node 22.15 or newer (engines.nodeis now>=22.15).@typeonce/ritmoinskills/ritmo/SKILL.md, for every change: where the docs are, and principles for where a game's code and state belong. Link it into the folder the game's agent reads skills from, for exampleln -s ../../node_modules/@typeonce/ritmo/skills/ritmo .agents/skills/ritmo.SETUP.mdin@typeonce/ritmois the one-time setup: the base packages and checks every game uses, the add-ons, and linking the skill.CHANGELOG.md. The upgrade notes for 0.8.0 and 0.9.0 are in the@typeonce/ritmochangelog.Randomresource andClock), theCommandmodule example declares its commands, inspector docs state thatadded/changedreads report records since the inspector's previous evaluation, and every example uses prefixed names ("Game/Position"). Guidance that lived only in the repository's guides (spawn order,ReadonlyValuehelpers, re-entering a state,thisTickand plugin systems, service effects and rollback) is now in the JSDoc.Updated dependencies [7002f4d]
Updated dependencies [388a696]