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feat: Geometry refinement and PBR textures
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feat: Geometry refinement and PBR textures
#1
richiejp
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Commits on Jul 6, 2026
Complete image→mesh pipeline: DINOv3 encoder, shape-SLAT stage, demo server
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demo: fetch Go dep on demand instead of forcing vendor mode
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docs: record completion status and out-of-scope items
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fuzz: keep the dinodata overflow crash as a regression seed
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Commits on Jul 7, 2026
Flash-attention fallback in the flow DiTs (enables the HR cascade)
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1024 cascade: full high-resolution geometry path
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shape decoder: gather children on-host to halve the 1024^3 decode RAM
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Run the shape decoder on the GPU (~20x) with VRAM-aware placement
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Winding-robust dual-grid shading normals (kill the mesh "grain")
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Match the reference quad-diagonal tie-break (learned split_weight)
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PBR textures: weights + GGUF converters for the texturing stack
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PBR textures: reference e2e texturing harness (golden target)
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Commits on Jul 8, 2026
PBR textures in the demo: pure C++/ggml texture pipeline
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Viewer: proper metallic-roughness PBR shading
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Textured GLB export: CUDA-free UV-atlas PBR bake
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Commits on Jul 9, 2026
Demo viewer: live 3D previews, trackball, IBL shading, mesh cleanup, history
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Demo viewer: fix wireframe blanking / density on dense meshes
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Commits on Jul 13, 2026
Demo viewer: record intermediate stages + scrub/replay playback
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Commits on Jul 14, 2026
Demo: persist assets and harden texture export
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Fix server PBR model configuration
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Make live previews opt-in and record stage timings
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Stream large GLB downloads through the browser
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Commits on Jul 16, 2026
Publish prebuilt GGUFs to Hugging Face and auto-download in the demo
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Commits on Jul 17, 2026
Add watertight print remeshing and PBR reprojection
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Commits on Jul 19, 2026
Texture the print-wrap preview and simplify its controls
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Preview the print wrap with its baked per-texel texture
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