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2 changes: 1 addition & 1 deletion src/gameobjects/rendertexture/RenderTexture.js
Original file line number Diff line number Diff line change
Expand Up @@ -460,7 +460,7 @@ var RenderTexture = new Class({
*
* You can pass in a string in which case it will look for a texture in the Texture
* Manager matching that string, and draw the base frame. If you need to specify
* exactly which frame to draw then use the method `drawFrame` instead.
* exactly which frame to draw then use the method `stamp` instead.
*
* You can pass in the `x` and `y` coordinates to draw the objects at. The use of
* the coordinates differ based on what objects are being drawn. If the object is
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2 changes: 1 addition & 1 deletion src/textures/DynamicTexture.js
Original file line number Diff line number Diff line change
Expand Up @@ -768,7 +768,7 @@ var DynamicTexture = new Class({
*
* You can pass in a string in which case it will look for a texture in the Texture
* Manager matching that string, and draw the base frame. If you need to specify
* exactly which frame to draw then use the method `drawFrame` instead.
* exactly which frame to draw then use the method `stamp` instead.
*
* You can pass in the `x` and `y` coordinates to draw the objects at. The use of
* the coordinates differ based on what objects are being drawn. If the object is
Expand Down