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Idle game multiplayer browser game template: an incremental production chain for up to 8 players on one shared map, plants to buy and level, and a shared contract each shift. Authoritative server, shared client/server simulation, three.js WebGPU, TypeScript, MIT. Built with Net Forge.

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Idle game multiplayer browser game template for Net Forge, the open-source multiplayer browser game engine built for AI coding agents.

BRINEWORKS, the idle game template, in play

This is a template for an idle game that runs in the browser: BRINEWORKS, a complete multiplayer game you can start in one command and change in one file. A shared idle and incremental game: pumps draw brine, pans boil it into salt, kilns cut salt into crystals, and salt buys and levels more plants.

What you get

  • Up to 8 players, each running a production chain on one shared salt flat.
  • Five plant kinds to buy and level, and one contract the whole room fills together.
  • Fixed-length shifts of fifteen minutes, then a fresh one starts.
  • An authoritative room at 30 Hz; the economy is integer state on the server, so no client can mint its own output.
  • Authoritative multiplayer. A room host owns the game state; every browser tab is a player. Locally, npm run play runs that host on your computer.
  • Shared client/server simulation. The same ECS and Rapier physics code steps the world on the server and predicts your own player in the browser, with delta snapshots.
  • three.js renderer with WebGPU, and a WebGL2 fallback.
  • Bots and a headless playtest. npm run test plays the game with bots and reports what happened.
  • TypeScript, MIT licensed. The library models, sprites and sounds the game uses are CC0.
  • Ready for coding agents. AGENTS.md, CLAUDE.md, Cursor rules, Copilot instructions and the Net Forge MCP server in .mcp.json, .cursor/mcp.json and .vscode/mcp.json.

Measured with npm run test (2 bots, 1 minute of game time, Node 22, Apple M2 Pro):

Playtest report Value
Ticks simulated at 30 Hz 1,800
Server cost per tick (mean) under 0.005 ms
Softlock none

The playtest also checks the economy: first payout after 199 s, at most 552 coins an hour a seat.

Every number above is play money and a local run. Longer runs: npm run test -- --minutes 4 --bots 4.

Start in one command

npx create-netforge my-game --template idle --yes
cd my-game
npm run play

Or press Use this template on GitHub, clone your new repository, and run:

npm install && npm run play

npm run play builds the game, starts a local room and opens http://127.0.0.1:4663. Open the same link in another tab for a second player. Space rakes salt by hand (or click your plot), keys 1 to 5 buy a plant, and S ships crystals.

You need Node.js 20 or newer. Use npm run play -- --no-open to print the link instead, --port 4700 if the port is taken, and --host 0.0.0.0 to let phones on your network join. Local play uses play money: no wallet, no chain and no hosted servers.

Change the rules

The whole game is src/game.ts: declarations against the typed API in @netforge/engine (the only import it may make). The template package @netforge/template-idle provides the renderer, netcode, physics, controls, HUD and bots.

npm run test        # compile src/game.ts and play it with bots; fails on a broken rule or a softlock
npm run typecheck   # the TypeScript check of src/game.ts
npm run play        # play the change (stop and start it again after each edit)

The template guide walks through the usual changes:

llms.txt holds the rules the build enforces and recipes for common changes. Or ask your coding agent in plain words; AGENTS.md tells it where the rules live and how to test them.

Links

Pinned to Net Forge 0.2.0. Not affiliated with other projects named NetForge. Local play runs the game's own code on your computer with your permissions; play only games whose code you trust.

License

MIT (LICENSE). The library assets are CC0 1.0.

About

Idle game multiplayer browser game template: an incremental production chain for up to 8 players on one shared map, plants to buy and level, and a shared contract each shift. Authoritative server, shared client/server simulation, three.js WebGPU, TypeScript, MIT. Built with Net Forge.

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