Hello,
I have a question regarding ModelLoadSDKMESH.cpp.
When loading the powerplant model, I found a discrepancy in the computed bounding box center.
Two different implementations are being compared:
- The bounding box calculation logic inside ModelLoadSDKMESH.cpp
- The original SDKMesh loader used in the old DirectX 11 sample code
Both load the same powerplant model file, but the final merged scene bounding box center is different between these two code paths.
I want to figure out what could cause this difference.
Possible suspects I am checking:
- Different handling of mesh local bounding box transform
- Different AABB merging logic
- Whether mesh bounding boxes are already pre-transformed when loaded from the SDKMESH file
Could you help point out what may lead to this bounding box center mismatch?
Thanks!
Hello,
I have a question regarding ModelLoadSDKMESH.cpp.
When loading the powerplant model, I found a discrepancy in the computed bounding box center.
Two different implementations are being compared:
Both load the same powerplant model file, but the final merged scene bounding box center is different between these two code paths.
I want to figure out what could cause this difference.
Possible suspects I am checking:
Could you help point out what may lead to this bounding box center mismatch?
Thanks!