You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jul 19, 2024. It is now read-only.
Iván Bravo Bravo edited this page Aug 23, 2017
·
2 revisions
The system was created to work with the modifications of InSource (A modification of the engine) so inside the code you could see several conditions of this type:
#ifdef INSOURCE_DLL
If you are making a mod that modifies much of the Source Engine base code, you may already have different classes for the players, the weapons, the rules of the game, etc.
If this is the case it may be convenient for you to modify the classes/definitions used by the Bots system with those of your mod, if this is not the case you can skip this.
In the first lines of the file bot_defs.h you can find the following:
This specific code block contains what is required to transform InSource code to Source Engine base code. Feel free to modify these macros to fit your mod.