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src/README.md: map the source folder, its threads and its locks #3875
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src/README.md: map the source folder, its threads and its locks
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src/README.md: shorten per review
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docs(src/README.md): format smaller locks as a bulleted list for clarity
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src/README.md: correct the protocol-parsing thread split and the pool…
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src/README.md: address the three open review comments
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src/README.md: apply @ann0see's review — AGPL line, architecture intr…
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| <!-- | ||
| ### Copyright (c) 2026 | ||
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| Author(s): | ||
| * mcfnord | ||
| * The Jamulus Development Team | ||
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| This program is free software: you can redistribute it and/or modify | ||
| it under the terms of the GNU Affero General Public License as published by | ||
| the Free Software Foundation, either version 3 of the License, or | ||
| (at your option) any later version. | ||
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| This program is distributed in the hope that it will be useful, | ||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| GNU Affero General Public License for more details. | ||
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| You should have received a copy of the GNU Affero General Public License | ||
| along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
| --> | ||
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| # Main Jamulus codebase | ||
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| Licensed under the AGPL 3.0 or any later version; full text in [../COPYING](../COPYING). | ||
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| This directory contains the main code of Jamulus. | ||
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| Code used by both client and server: | ||
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mcfnord marked this conversation as resolved.
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| - [main.cpp](main.cpp) parses the command line and constructs a `CClient` or a `CServer`. | ||
| - [protocol.cpp](protocol.cpp) — `CProtocol`: message framing, acknowledgement and | ||
| retransmission. Wire format: [../docs/JAMULUS_PROTOCOL.md](../docs/JAMULUS_PROTOCOL.md). | ||
| - [channel.cpp](channel.cpp) — `CChannel`: the connection and its receive jitter buffer, used by | ||
| both client and server. | ||
| - [socket.cpp](socket.cpp) — `CSocket` and `CHighPrioSocket`: the UDP socket shared by all | ||
| sending and receiving, with its receive thread. | ||
| - [buffer.h](buffer.h) — `CNetBuf` and `CNetBufWithStats`: the jitter buffer, including the | ||
| automatic size decision. | ||
| - [util.h](util.h) / [util.cpp](util.cpp) — `CHighPrecisionTimer`, the server's frame clock, and | ||
| assorted helpers. | ||
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| Client only: | ||
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| - [client.cpp](client.cpp) — `CClient`: the client's audio path and its one channel. | ||
| - [sound/](sound/) — the sound layer, one backend per platform. See [sound/README.md](sound/README.md). | ||
| - [clientdlg.cpp](clientdlg.cpp), [clientsettingsdlg.cpp](clientsettingsdlg.cpp), | ||
| [audiomixerboard.cpp](audiomixerboard.cpp), [connectdlg.cpp](connectdlg.cpp), | ||
| [chatdlg.cpp](chatdlg.cpp) — the GUI. | ||
| - [clientrpc.cpp](clientrpc.cpp) — the client half of the JSON-RPC API. | ||
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| Server only: | ||
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| - [server.cpp](server.cpp) — `CServer`: the channels and the mix. | ||
| - [serverlist.cpp](serverlist.cpp) — directory registration and the server list. | ||
| - [recorder/](recorder/) — `CJamController` and `CJamRecorder`. | ||
| - [serverlogging.cpp](serverlogging.cpp) — the connection log. | ||
| - [serverrpc.cpp](serverrpc.cpp) — the server half of the JSON-RPC API. | ||
| - [serverdlg.cpp](serverdlg.cpp) — the server GUI. | ||
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| The JSON-RPC API ([rpcserver.cpp](rpcserver.cpp), [clientrpc.cpp](clientrpc.cpp), | ||
| [serverrpc.cpp](serverrpc.cpp)) is documented in [../docs/JSON-RPC.md](../docs/JSON-RPC.md). | ||
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| ## Jamulus Architecture | ||
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| Jamulus is a client/server system: each client encodes the audio from its sound device and sends | ||
| it to the server over UDP, and the server decodes every client's stream, builds a separate mix for | ||
| each connected client from that client's own fader gains, re-encodes it and sends it back to be | ||
| decoded and played out. Each receiving end holds arriving packets in a jitter buffer first. | ||
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| ### Threading | ||
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| | thread | exists | started from | what runs on it | | ||
| |---|---|---|---| | ||
| | Qt main thread | always | — | the GUI; every protocol message body, parsed and created, on client and server; directory registration; JSON-RPC; and the server's complete frame cycle (see below) | | ||
| | `CSocketThread` | always | `CHighPrioSocket::Start()`, at `QThread::TimeCriticalPriority` | a blocking UDP receive loop. Audio packets are decoded into the jitter buffer synchronously, in `CChannel::PutAudioData` (client) or `CServer::PutAudioData` (server). Protocol messages are split across the two threads: `CProtocol::ParseMessageFrame` validates the frame here, then the body is re-emitted as a queued signal and `ParseMessageBody` runs it on the main thread. | | ||
| | audio driver threads | client | the sound driver | the backend callback, which runs `CClient::AudioCallback`: Opus decode of the received stream, Opus encode of the sound card input, and the UDP send of the encoded packet | | ||
| | `CHighPrecisionTimer` | server, except on Windows | `CHighPrecisionTimer::Start()`, at `QThread::TimeCriticalPriority` | only `emit timeout()` once per frame, plus the absolute-time sleep that paces it | | ||
| | `CThreadPool` workers | server with `--multithreading`, on more than one core | `CServer`'s constructor | Opus decode and mix/encode/send work, in per-block chunks handed out by `CServer::OnTimer` | | ||
| | recorder thread | server with recording | `CJamController` | `CJamRecorder`, fed by queued `AudioFrame` signals from the frame cycle | | ||
| | `QThreadPool` global pool | client GUI | the connect dialog | one task per listed server for the ping/info fan-out (`QtConcurrent::run`) | | ||
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| **The server's frame cycle runs on the main thread.** The `CHighPrecisionTimer` thread only | ||
| emits `timeout()`; the slot behind that queued connection, `CServer::OnTimer`, does the jitter | ||
| buffer drain, decode, mix, encode and transmit — on the main thread. The TODO in | ||
| [util.cpp](util.cpp) notes the same escape from the timer thread. On Windows the pacer is a | ||
| plain `QTimer`, also main thread. With `--multithreading` the heavy blocks go to the pool, but | ||
| `OnTimer` waits for them — and on a machine reporting one core, `CServer`'s constructor turns the | ||
| option back off, so no pool thread is created at all. | ||
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| ### Locks | ||
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| The locks taken from more than one thread: | ||
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| | lock | protects | taken from | | ||
| |---|---|---| | ||
| | `CChannel::MutexSocketBuf` | the jitter buffer | put on `CSocketThread`; get from the client's driver callback or the server's frame cycle; re-init from the main thread | | ||
| | `CSocket::Mutex` | the send path of the shared UDP socket | every `SendPacket()` call: the driver callback (client), the frame cycle and pool workers (server), and protocol code on the main thread | | ||
| | `CServer::Mutex` | connect and disconnect of channels against the frame cycle | `CServer::OnTimer` holds it while it collects the connected channels and drains and decodes their jitter buffers, and releases it before mix and send; `CServer::PutAudioData` (`CSocketThread`) and the protocol slots (main thread) take it too | | ||
| | `CChannel::Mutex` | per-channel state: the enable flag, gain and pan tables, name | setters in protocol slots on the main thread; getters in the server's frame cycle | | ||
| | `CChannel::MutexConvBuf` | the send-side conversion buffer | `PrepAndSendPacket()` on the sending thread; re-init from the main thread | | ||
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| **Smaller locks:** | ||
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| - `CProtocol::Mutex` — queue of sent but not yet acknowledged messages | ||
| - `CServer::MutexChanOrder` — channel allocation in `FindChannel` and `FreeChannel` | ||
| - `CServer::MutexWelcomeMessage` — the welcome message string. Taken in `OnNewConnection` and | ||
| `SetWelcomeMessage` only; the other readers (`OnCLReqServerFeatures`, `OnCLReqWelcomeMessage`, | ||
| `GetWelcomeMessage`) do not take it, and every one of them is reached on the main thread. | ||
| - `CClient::MutexChannels` — client-side channel number map | ||
| - `CClient::MutexGainOrPan` — gain/pan message rate limiter | ||
| - `CClient::MutexDriverReinit` — serializes sound device re-initialization | ||
| - Sound layer locks (`MutexAudioProcessCallback`, `MutexDevProperties`, per-backend) — see [sound/README.md](sound/README.md) | ||
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@pljones do we really need to put the full license text - even as comment - into the file? It's better now though (since we have this short disclaimer). For code the header is fine, but for markdown files it just seems odd.