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6 changes: 6 additions & 0 deletions .github/dependabot.yaml
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Expand Up @@ -281,6 +281,12 @@ updates:
interval: "daily"
labels:
- "autosubmit"
- package-ecosystem: "pub"
directory: "simple_sdf/"
schedule:
interval: "daily"
labels:
- "autosubmit"
- package-ecosystem: "pub"
directory: "simple_shader/"
schedule:
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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -28,6 +28,7 @@ Googler's, you can freely add samples to the [flutter/demos] repository.
* [`navigation_and_routing`] - A sample that shows how to use [go_router] API to handle common navigation scenarios.
* [`pedometer`] - A demo of a plugin that leverages FFIgen & JNIgen to call platform APIs directly from Dart code.
* [`platform_design`] - This sample project shows a Flutter app that maximizes application code reuse while adhering to different design patterns on Android and iOS.
* [`simple_sdf`] - A simple [Flutter fragment shaders] sample project showing how to draw Signed Distance Functions with the FragmentShader API.
* [`simple_shader`] - A simple [Flutter fragment shaders] sample project.
* [`testing_app`] - A sample app that shows different types of testing in Flutter.
* [`web_embedding`] - This directory contains examples of how to embed Flutter in web apps (without iframes).
Expand Down Expand Up @@ -123,6 +124,7 @@ If you run into a bug in one of the samples, please file an issue in the
[`navigation_and_routing`]: ./navigation_and_routing
[`pedometer`]: ./pedometer
[`platform_design`]: ./platform_design
[`simple_sdf`]: ./simple_sdf
[`simple_shader`]: ./simple_shader
[`testing_app`]: ./testing_app
[`web_embedding`]: ./web_embedding
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1 change: 1 addition & 0 deletions pubspec.yaml
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Expand Up @@ -35,6 +35,7 @@ workspace:
- platform_channels
- platform_design
- platform_view_swift
- simple_sdf
- simple_shader
- testing_app
- tool
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44 changes: 44 additions & 0 deletions simple_sdf/.gitignore
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/

# IntelliJ related
*.iml
*.ipr
*.iws
.idea/

# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/

# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/

# Symbolication related
app.*.symbols

# Obfuscation related
app.*.map.json

# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
9 changes: 9 additions & 0 deletions simple_sdf/README.md
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# `simple_sdf`

A simple [Flutter fragment shaders][] sample project showing how to draw Signed Distance Functions with the FragmentShader API.

Use `flutter create --no-overwrite .` to initialize the project.

[Flutter fragment shaders]: https://docs.flutter.dev/development/ui/advanced/shaders

![Screenshot of the `simple_sdf` app](screenshot.png)
1 change: 1 addition & 0 deletions simple_sdf/analysis_options.yaml
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include: package:analysis_defaults/flutter.yaml
59 changes: 59 additions & 0 deletions simple_sdf/lib/main.dart
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import 'dart:ui' as ui;

import 'package:flutter/material.dart';
import 'package:flutter_shaders/flutter_shaders.dart';

void main() {
runApp(const MyApp());
}

class MyApp extends StatelessWidget {
const MyApp({super.key});

@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Simple SDF Demo',
theme: ThemeData(colorSchemeSeed: Colors.blue),
home: const MyHomePage(),
);
}
}

class MyHomePage extends StatelessWidget {
const MyHomePage({super.key});

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Simple SDF Demo')),
body: ShaderBuilder(
assetKey: 'shaders/SDF.frag',
(context, shader, child) => CustomPaint(
size: MediaQuery.of(context).size,
painter: ShaderPainter(shader: shader),
),
child: const Center(child: CircularProgressIndicator()),
),
);
}
}

class ShaderPainter extends CustomPainter {
ShaderPainter({required this.shader});
ui.FragmentShader shader;

@override
void paint(Canvas canvas, Size size) {
shader.setFloat(0, size.width);
shader.setFloat(1, size.height);

final paint = Paint()..shader = shader;
canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
}

@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
}
23 changes: 23 additions & 0 deletions simple_sdf/pubspec.yaml
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name: simple_sdf
description: Using a shader, simply.
publish_to: 'none'
version: 1.0.0+1
resolution: workspace

environment:
sdk: ^3.9.0-0

dependencies:
flutter:
sdk: flutter
flutter_shaders: ^0.1.0

dev_dependencies:
analysis_defaults:
path: ../analysis_defaults
flutter_test:
sdk: flutter
flutter:
uses-material-design: true
shaders:
- shaders/SDF.frag
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62 changes: 62 additions & 0 deletions simple_sdf/shaders/SDF.frag
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#version 460 core

#include <flutter/runtime_effect.glsl>

precision mediump float;

uniform vec2 resolution;
out vec4 fragColor;

vec3 pink = vec3(255, 105, 180) / 255;

// dot2 and sdHeart from https://iquilezles.org/articles/distfunctions2d/
//
// The MIT License
// Copyright © 2015 Inigo Quilez
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions: The above copyright
// notice and this permission notice shall be included in all copies or
// substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS",
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
// THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// https://www.youtube.com/c/InigoQuilez
// https://iquilezles.org

float dot2(vec2 v) { return dot(v, v); }
float sdHeart(in vec2 p) {
p.x = abs(p.x);

if (p.y + p.x > 1.0)
return sqrt(dot2(p - vec2(0.25, 0.75))) - sqrt(2.0) / 4.0;
return sqrt(min(dot2(p - vec2(0.00, 1.00)),
dot2(p - 0.5 * max(p.x + p.y, 0.0)))) *
sign(p.x - p.y);
}

void main() {
vec2 st = FlutterFragCoord().xy / resolution.xy;
// Remap coordinates.
// Flutter normalized coordinates have range [0,1] but sdHeart expects [-1,1].
st = (st - vec2(0.5)) * vec2(2.0);
// Center the heart.
// sdHeart is written such that the bottom point is at (0,0) and it's about 1
// unit tall.
st.y -= 0.5;
// Invert Y coordinate.
st.y *= -1;

// Calculate the color of this pixel according to the heart SDF, using
// smoothstep to anti-alias the edges.
vec3 color = vec3(0.0);
color = mix(pink, color, smoothstep(0.01, 0.02, sdHeart(st)));

fragColor = vec4(color, 1);
}
9 changes: 9 additions & 0 deletions simple_sdf/test/widget_test.dart
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import 'package:flutter_test/flutter_test.dart';
import 'package:simple_sdf/main.dart';

void main() {
testWidgets('Smoke test', (tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(const MyApp());
});
}
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