Limon is a multi-platform, open-source 3D game engine (LGPL) focused on ease of use and ease of study. It includes a built-in in-process level editor, forward and deferred rendering pipelines, C++ and Python scripting, a particle system, AI pathfinding, physics, a fully rebindable input system with gamepad support, and a GUI system.
Prebuilt binaries for Windows, Linux and MacOS can be found here
The documentation is separated in three major sections:
- How to use the engine and built-in editor to create games.
- Extending capabilities using Limon API.
- Engine architecture and internals.
If you are having issues, or if you think some awesome feature is missing, please let us know using the issue tracker. Also if you want to chat, there is a Discord channel.
- Issue Tracker: https://github.com/enginmanap/limonEngine/issues
- Source Code: https://github.com/enginmanap/limonEngine
- Discord: https://discord.gg/gqprbFd
The project is licensed under the LGPL license.