Check it out at fginputs.dee9c.com
It's hard for me to feel motivated training my inputs, so I wanted to make a site that makes it fun.
I wouldn't say the input display is bad in the games, but I felt like it could be better made so people can see what went wrong more easily.
So, I made many tools to help you debug your inputs, and other stats for you to check out or set goals for yourself.
(also in the website itself)
- Press a button you want to bind, and check which button is pressed.
- Change the text at the left side to bind the button to the input.
- Click "Apply".
- Go to Training and start practicing!
- Freedom to set input names (e.g. LP, MP, HP, P, K etc.)
- Freedom to set move names
- Freedom to set multiple sequences for the same move (e.g. 2 1 4 and 2 3 6 are both quarter circles)
- Freedom to set multiple triggers for the same input (e.g. P and K could both have a dp input)
- Allow very precise inputs strings (e.g. a kara cancel is a 2 frame input, you can set it with [%1,%2])
- A red circle will be shown if your directional input reaches that edge
- You can click on the 8 circles to toggle a white circle
Usually the last input has to be done faster than the rest of the inputs, so the lollipop is here to check if you did it right.
- The red frame shows the frame count between the second to last input (usually a directional input) and the last input, this usually should be 0~5 frames
- You can click on the boxes to toggle a white border
- Success rate: How often is the motion input done correctly
- Average frame count: The average frame count of all inputs
- First input frames: How long is the first input done (e.g. 50 in 50+17). This is so you can practice starting from neutral and from having the first input held.
Open an issue if you have some suggestions!



