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The windowed blending sampler is what lets us generate a region of any size out of a model that only works on one fixed size patch. It lays overlapping windows over the region, asks #23 to clean each one, and adds the results into the region grids from #31 so that the overlaps blend together instead of leaving visible lines. This module gets called by generation orchestration whenever it needs a region.
Description
Given a seed and a region size, produce a finished full resolution grid with no visible seams where the patches meet.
Work out where the windows go so every cell is covered and neighbours overlap
Create the starting noise for the region from a seed
Build a weight grid that fades out toward the edges of a patch
Clean each window and add the results into the region grids with those weights
Everything this module needs from elsewhere gets handed in: a function that cleans a patch, and the region grids to add into. It builds neither of them.
Activity
[-]Create the window sampler[/-][+]Windowed Blending Sampler[/+]Windowed blending sampler (#4)