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6 changes: 6 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -264,6 +264,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),

- Fixed an issue where if the first objects in the buy cart are items instead of an actor, they would be added to the first actor's inventory- even if it was an actor without an inventory (i.e a crab)

- Fixed a macOS worker-thread message box that could hang, and a libc++ build error formatting save-game timestamps.

- Fixed a divide-by-zero on `AtomGroup` segments with no steps, which could feed bad values into the physics.

- Fixed a couple of uninitialized values (Atom step state and the simulation frame counter) that could cause inconsistent behavior between runs.

</details>

<details><summary><b>Removed</b></summary>
Expand Down
12 changes: 10 additions & 2 deletions Data/Base.rte/AI/HumanBehaviors.lua
Original file line number Diff line number Diff line change
Expand Up @@ -651,7 +651,11 @@ function HumanBehaviors.WeaponSearch(AI, Owner, Abort)
end

AI.PickupHD = nil;
table.sort(devicesToPickUp, function(A,B) return A.score < B.score end);
-- Tie-break on deviceId so ordering is stable when scores collide.
table.sort(devicesToPickUp, function(A,B)
if A.score ~= B.score then return A.score < B.score end
return A.deviceId < B.deviceId
end);
for _, deviceToPickupEntry in ipairs(devicesToPickUp) do
local device = MovableMan:FindObjectByUniqueID(deviceToPickupEntry.deviceId);
if MovableMan:ValidMO(device) and device:IsDevice() then
Expand Down Expand Up @@ -767,7 +771,11 @@ function HumanBehaviors.ToolSearch(AI, Owner, Abort)
end

AI.PickupHD = nil;
table.sort(devicesToPickUp, function(A,B) return A.score < B.score end); -- sort the items in order of discounted distance
-- Tie-break on deviceId so ordering is stable when scores collide.
table.sort(devicesToPickUp, function(A,B)
if A.score ~= B.score then return A.score < B.score end
return A.deviceId < B.deviceId
end); -- sort the items in order of discounted distance
for _, deviceToPickupEntry in ipairs(devicesToPickUp) do
local device = MovableMan:FindObjectByUniqueID(deviceToPickupEntry.deviceId);
if MovableMan:ValidMO(device) and device:IsDevice() then
Expand Down
20 changes: 10 additions & 10 deletions RTEA.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -179,7 +179,7 @@
<LanguageStandard>stdcpp20</LanguageStandard>
<IntrinsicFunctions>true</IntrinsicFunctions>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<ConformanceMode>true</ConformanceMode>
<AddCodeAfterSourceInclude>#undef GetClassName</AddCodeAfterSourceInclude>
<IncludeInUnityFile>false</IncludeInUnityFile>
Expand Down Expand Up @@ -232,7 +232,7 @@
<LanguageStandard>stdcpp20</LanguageStandard>
<IntrinsicFunctions>true</IntrinsicFunctions>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<ConformanceMode>true</ConformanceMode>
<IncludeInUnityFile>false</IncludeInUnityFile>
<AddCodeAfterSourceInclude>#undef GetClassName</AddCodeAfterSourceInclude>
Expand Down Expand Up @@ -286,7 +286,7 @@
<LanguageStandard>stdcpp20</LanguageStandard>
<IntrinsicFunctions>true</IntrinsicFunctions>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<ConformanceMode>true</ConformanceMode>
<IncludeInUnityFile>false</IncludeInUnityFile>
<AddCodeAfterSourceInclude>#undef GetClassName</AddCodeAfterSourceInclude>
Expand Down Expand Up @@ -339,7 +339,7 @@
<LanguageStandard>stdcpp20</LanguageStandard>
<IntrinsicFunctions>true</IntrinsicFunctions>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<ConformanceMode>true</ConformanceMode>
<IncludeInUnityFile>false</IncludeInUnityFile>
<AddCodeAfterSourceInclude>#undef GetClassName</AddCodeAfterSourceInclude>
Expand Down Expand Up @@ -385,7 +385,7 @@
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
Expand Down Expand Up @@ -447,7 +447,7 @@
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
Expand Down Expand Up @@ -510,7 +510,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>
</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
Expand Down Expand Up @@ -573,7 +573,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>
</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
Expand Down Expand Up @@ -635,7 +635,7 @@
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
Expand Down Expand Up @@ -696,7 +696,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>
</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level2</WarningLevel>
Expand Down
9 changes: 5 additions & 4 deletions Source/Entities/AtomGroup.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -354,8 +354,8 @@ float AtomGroup::Travel(Vector& position, Vector& velocity, Matrix& rotation, fl

HitData hitData;

// Thread locals for performance (avoid memory allocs)
thread_local std::unordered_map<MOID, std::vector<Atom*>> hitMOAtoms;
// std::map keeps hitMOAtoms iteration MOID-ascending so impulse accumulation order is deterministic.
thread_local std::map<MOID, std::vector<Atom*>> hitMOAtoms;
hitMOAtoms.clear();
thread_local std::vector<Atom*> hitTerrAtoms;
hitTerrAtoms.clear();
Expand Down Expand Up @@ -450,7 +450,7 @@ float AtomGroup::Travel(Vector& position, Vector& velocity, Matrix& rotation, fl
}

for (Atom* atom: m_Atoms) {
atom->SetStepRatio(static_cast<float>(atom->GetStepsLeft()) / static_cast<float>(stepsOnSeg));
atom->SetStepRatio(stepsOnSeg != 0 ? static_cast<float>(atom->GetStepsLeft()) / static_cast<float>(stepsOnSeg) : 0.0F);
}

// STEP LOOP ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Expand Down Expand Up @@ -800,7 +800,8 @@ Vector AtomGroup::PushTravel(Vector& position, const Vector& velocity, float pus
// Thread locals for performance reasons (avoid memory allocs)
thread_local std::unordered_map<MOID, std::unordered_set<Atom*>> MOIgnoreMap;
MOIgnoreMap.clear();
thread_local std::unordered_map<MOID, std::vector<std::pair<Atom*, Vector>>> hitMOAtoms;
// std::map keeps hitMOAtoms iteration MOID-ascending so impulse accumulation order is deterministic.
thread_local std::map<MOID, std::vector<std::pair<Atom*, Vector>>> hitMOAtoms;
hitMOAtoms.clear();
thread_local std::deque<std::pair<Atom*, Vector>> hitTerrAtoms;
hitTerrAtoms.clear();
Expand Down
6 changes: 4 additions & 2 deletions Source/Lua/LuaAdapters.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,8 @@

#include "lj_obj.h"

#include <atomic>

using namespace RTE;

std::unordered_map<std::string, std::function<LuabindObjectWrapper*(Entity*, lua_State*)>> LuaAdaptersEntityCast::s_EntityToLuabindObjectCastFunctions = {};
Expand Down Expand Up @@ -293,8 +295,8 @@ void LuaAdaptersScene::CalculatePathAsync(Scene* luaSelfObject, const luabind::o
// As such, we need to store this function somewhere safely within our Lua state for us to access later when we need it
lua_State* luaState = mainthread(G(callback.interpreter())); // Get the main thread for the state, in case we're a temp lua thread

static int currentCallbackId = 0;
int thisCallbackId = currentCallbackId++;
static std::atomic<int> currentCallbackId{0};
int thisCallbackId = currentCallbackId.fetch_add(1, std::memory_order_relaxed);
if (luabind::type(callback) == LUA_TFUNCTION && callback.is_valid()) {
luabind::call_function<void>(luaState, "_AddAsyncPathCallback", thisCallbackId, callback);
}
Expand Down
2 changes: 2 additions & 0 deletions Source/Managers/MovableMan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,8 @@ void MovableMan::Clear() {
m_MaxDroppedItems = 100;
m_SettlingEnabled = true;
m_MOSubtractionEnabled = true;
// HitWhatMOID / HitWhatTerrMaterial compare against this each tick; it's otherwise only incremented.
m_SimUpdateFrameNumber = 0;
}

int MovableMan::Initialize() {
Expand Down
6 changes: 6 additions & 0 deletions Source/Menus/SaveLoadMenuGUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -180,7 +180,13 @@ void SaveLoadMenuGUI::UpdateSaveGamesGUIList() {
const auto saveTime = std::chrono::system_clock::to_time_t(saveFsTime);
#else
// TODO - kill this monstrosity when we move to GCC13
// libc++ file_clock rep is wider than system_clock; duration_cast lands it in range first.
#if defined(_LIBCPP_VERSION)
auto saveFsTime = std::chrono::system_clock::time_point(
std::chrono::duration_cast<std::chrono::system_clock::duration>(save.SaveDate.time_since_epoch()));
#else
auto saveFsTime = std::chrono::system_clock::time_point(save.SaveDate.time_since_epoch());
#endif
#ifdef _WIN32
// Windows epoch time are the number of seconds since... 1601-01-01 00:00:00. Seriously.
saveFsTime -= std::chrono::seconds(11644473600LL);
Expand Down
25 changes: 19 additions & 6 deletions Source/System/Atom.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -91,14 +91,27 @@ void Atom::Clear() {
m_StepRatio = 1.0F;
m_SegProgress = 0.0F;

// SetupPos branches on m_IntPos before the first step sets it.
m_IntPos[X] = m_IntPos[Y] = 0;
m_PrevIntPos[X] = m_PrevIntPos[Y] = 0;

m_IgnoreMOIDsByGroup = 0;

// Note: These fields must be cleared to avoid a very edge case bug.
// While an AtomGroup is travelling, the OnCollideWithTerrain Lua function can run, which will in turn force Create to run if it hasn't already.
// If this Create function adds to an AtomGroup (e.g. adds an Attachable to it), there will be problems.
// Setting these values in Clear doesn't help if Atoms are removed at this point, but helps if Atoms are added, since these values mean the added Atoms won't try to step forwards.
// m_Dom = 0;
// m_Delta[m_Dom] = 0;
// Bresenham step state. A fresh Atom can be stepped before SetupSeg runs (an Attachable added
// mid-travel by an OnCollideWithTerrain script), so a stale pool value makes StepForward diverge.
m_TrailPos[X] = m_TrailPos[Y] = 0;
m_HitPos[X] = m_HitPos[Y] = 0;
m_Delta[X] = m_Delta[Y] = 0;
m_Delta2[X] = m_Delta2[Y] = 0;
m_Increment[X] = m_Increment[Y] = 0;
m_Error = 0;
m_Dom = 0;
m_Sub = 0;
m_DomSteps = 0;
m_SubSteps = 0;
m_SubStepped = false;
m_StepWasTaken = false;
m_SegTraj.Reset();
}

int Atom::Create(const Vector& offset, Material const* material, MovableObject* owner, Color trailColor, int trailLength) {
Expand Down
22 changes: 22 additions & 0 deletions Source/System/RTEError.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@
#endif

#include <array>
#include <cstdio>
#include <exception>
#include <regex>
#include <utility>
Expand All @@ -30,6 +31,14 @@
#include <filesystem>
#elif defined(__APPLE__) && defined(__MACH__)
#include <sys/sysctl.h>
#include <pthread.h>
#endif

#if defined(__APPLE__) && defined(__MACH__)
// Cocoa dispatches message boxes onto the main thread, which deadlocks if a worker fires one while the main thread waits on it.
static bool IsOnAppMainThread() { return pthread_main_np() != 0; }
#else
static bool IsOnAppMainThread() { return true; }
#endif

#include "backward/backward.hpp"
Expand Down Expand Up @@ -205,10 +214,18 @@ void RTEError::SetExceptionHandlers() {
}

void RTEError::ShowMessageBox(const std::string& message) {
if (!IsOnAppMainThread()) {
std::fprintf(stderr, "RTE Warning (from worker thread): %s\n", message.c_str());
return;
}
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "RTE Warning! (>_<)", message.c_str(), nullptr);
}

bool RTEError::ShowAbortMessageBox(const std::string& message) {
if (!IsOnAppMainThread()) {
std::fprintf(stderr, "RTE Abort (from worker thread): %s\n", message.c_str());
return false;
}
enum AbortMessageButton {
ButtonInvalid,
ButtonExit,
Expand Down Expand Up @@ -242,6 +259,11 @@ bool RTEError::ShowAbortMessageBox(const std::string& message) {
}

bool RTEError::ShowAssertMessageBox(const std::string& message) {
if (!IsOnAppMainThread()) {
// Return false (Ignore-once) so the worker can unwind; the main thread sees the assert on its next pass.
std::fprintf(stderr, "RTE Assert (from worker thread): %s\n", message.c_str());
return false;
}
enum AssertMessageButton {
ButtonInvalid,
ButtonAbort,
Expand Down
3 changes: 2 additions & 1 deletion external/sources/luabind-0.7.1/meson.build
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,8 @@ subdir('src')

luabind_include = include_directories('.', 'luabind')

luabind_args = ['-D_HAS_AUTO_PTR_ETC=1', '-D_LIBCPP_ENABLE_CXX17_REMOVED_FEATURES']
# libc++ 19 dropped the CXX17-removed umbrella; re-enable the two APIs luabind 0.7.1 + boost 1.75 use.
luabind_args = ['-D_HAS_AUTO_PTR_ETC=1', '-D_LIBCPP_ENABLE_CXX17_REMOVED_AUTO_PTR', '-D_LIBCPP_ENABLE_CXX17_REMOVED_UNARY_BINARY_FUNCTION']

luabind_dependencies = [dependency('luajit', 'LuaJIT-2.1'), dependency('boost-175')]

Expand Down
25 changes: 23 additions & 2 deletions meson.build
Original file line number Diff line number Diff line change
Expand Up @@ -30,12 +30,32 @@ if compiler.get_argument_syntax()== 'gcc' # used for gcc compatible compilers
# Build against system libraries on linux
message('gcc detected')

# Pin floating-point so the same source gives bit-identical results across platforms.
if host_machine.cpu_family() in ['x86', 'x86_64']
extra_args += ['-msse2'] # baseline ISA — no x87 80-bit drift on Windows
endif
extra_args += [
'-ffp-contract=off', # forbid FMA/contraction — required on ARM, harmless on x86
'-fno-fast-math',
'-fno-finite-math-only',
'-fno-associative-math',
'-fno-reciprocal-math',
'-fno-unsafe-math-optimizations',
'-frounding-math',
'-fsignaling-nans',
]

if host_machine.system() == 'linux'
build_rpath = '$ORIGIN:$ORIGIN/../external/lib/linux/x86_64' # Set RUNPATH so that CCCP can find libfmod.so without needing to set LD_LIBRARY_PATH
elif host_machine.system()=='darwin'
build_rpath = '@executable_path/../external/lib/macos' # Add a new R_PATH CCCP can find libfmod.dylib on Darwin TODO: Confirm and validate this.
endif

# Apple's libc++ needs these to expose <execution> (std::execution::par_unseq).
if compiler.get_id() == 'clang'
extra_args += ['-D_LIBCPP_ENABLE_EXPERIMENTAL', '-D_LIBCPP_PSTL_BACKEND_SERIAL']
endif

#suffix = 'x86_64'
if host_machine.system()=='linux'
link_args += ['-Wl,--enable-new-dtags'] # Set RUNPATH instead of RPATH
Expand All @@ -60,7 +80,7 @@ if compiler.get_argument_syntax()== 'gcc' # used for gcc compatible compilers
preprocessor_flags += ['-DDEBUG_BUILD', '-DDEBUGMODE'] # enable all debug features; may slow down game
endif
else
extra_args = ['-w'] # Disable all warnings for release builds
extra_args += ['-w'] # Disable all warnings for release builds
preprocessor_flags += ['-DRELEASE_BUILD', '-DNDEBUG'] # disable all debug features
endif
if compiler.get_id() =='gcc' and compiler.version().version_compare('<9')
Expand All @@ -70,7 +90,8 @@ elif compiler.get_argument_syntax()== 'msvc'
#TODO: add MSVC related arguments and stuff in here
message('cl detected')
elfname = 'Cortex Command'
extra_args += ['-D_HAS_ITERATOR_DEBUGGING=0', '-D_HAS_AUTO_PTR_ETC=1', '-bigobj']
# /fp:precise stops MSVC rearranging FP ops; /arch:SSE2 keeps x86 off x87's 80-bit registers.
extra_args += ['-D_HAS_ITERATOR_DEBUGGING=0', '-D_HAS_AUTO_PTR_ETC=1', '-bigobj', '/fp:precise', '/arch:SSE2']
add_global_arguments('-D_ITERATOR_DEBUG_LEVEL=0', language:'cpp')
add_project_link_arguments(['winmm.lib', 'ws2_32.lib', 'dinput8.lib', 'ddraw.lib', 'dxguid.lib', 'dsound.lib', 'dbghelp.lib'], language:'cpp')
if host_machine.cpu_family() == 'x86'
Expand Down
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