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Procedural Mesh Generation with Perlin Noise in Unity

A map that is dynamically generated by using Perlin Noises. With different noises having different frequencies, a height map is generated. Different regions which have different colors are defined for different heights, thus creating a color map. When elevated with the height map and colored with the color map, a 3-dimensional map is created.

Change the seed in Map generator GameObject in order to see different maps.

Video: https://drive.google.com/file/d/1OIY9VDat45_uPgKiXAGYlfJEHjiW9GSp/view?usp=sharing

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A Procedural Mesh and Map Generation by Using Perlin Noise in Unity

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