feat(visuals): cursor uniforms + punchier shaders#9
Open
candpixie wants to merge 1 commit into
Open
Conversation
Lane Cursor: pipe pointer position into all 3 presets via a single
window pointermove/pointerdown listener in App.jsx, threaded through
Scene.setPointer to the active module.
- Glacier: cursor drives a secondary frost highlight on shard rims
- Tide: click drops an Evan-Wallace-style ripple; hover leaves a
foam wake on the surface
- Aurora: cursor.x bends ribbon flow direction & speed (wind),
cursor.y nudges vertical bias
Drama pass on top: ACES filmic + gamma in all three shaders, sharper
rim/specular on Glacier, hotter caustic + sparkle curves on Tide,
brighter ribbon cores + denser starfield on Aurora. Bloom default
raised 0.55 -> 1.1 with threshold 0.4 -> 0.55 so peaks bloom instead
of mid-greys.
|
The latest updates on your projects. Learn more about Vercel for GitHub.
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Lane Cursor: pipe pointer position into all 3 presets via a single window pointermove/pointerdown listener in App.jsx, threaded through Scene.setPointer to the active module.
foam wake on the surface
cursor.y nudges vertical bias
Drama pass on top: ACES filmic + gamma in all three shaders, sharper rim/specular on Glacier, hotter caustic + sparkle curves on Tide, brighter ribbon cores + denser starfield on Aurora. Bloom default raised 0.55 -> 1.1 with threshold 0.4 -> 0.55 so peaks bloom instead of mid-greys.