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feat(visuals): cursor uniforms + punchier shaders#9

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feat(visuals): cursor uniforms + punchier shaders#9
candpixie wants to merge 1 commit into
mainfrom
candpixie/cursor-uniforms

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@candpixie

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Lane Cursor: pipe pointer position into all 3 presets via a single window pointermove/pointerdown listener in App.jsx, threaded through Scene.setPointer to the active module.

  • Glacier: cursor drives a secondary frost highlight on shard rims
  • Tide: click drops an Evan-Wallace-style ripple; hover leaves a
    foam wake on the surface
  • Aurora: cursor.x bends ribbon flow direction & speed (wind),
    cursor.y nudges vertical bias

Drama pass on top: ACES filmic + gamma in all three shaders, sharper rim/specular on Glacier, hotter caustic + sparkle curves on Tide, brighter ribbon cores + denser starfield on Aurora. Bloom default raised 0.55 -> 1.1 with threshold 0.4 -> 0.55 so peaks bloom instead of mid-greys.

Lane Cursor: pipe pointer position into all 3 presets via a single
window pointermove/pointerdown listener in App.jsx, threaded through
Scene.setPointer to the active module.

- Glacier: cursor drives a secondary frost highlight on shard rims
- Tide:    click drops an Evan-Wallace-style ripple; hover leaves a
           foam wake on the surface
- Aurora:  cursor.x bends ribbon flow direction & speed (wind),
           cursor.y nudges vertical bias

Drama pass on top: ACES filmic + gamma in all three shaders, sharper
rim/specular on Glacier, hotter caustic + sparkle curves on Tide,
brighter ribbon cores + denser starfield on Aurora. Bloom default
raised 0.55 -> 1.1 with threshold 0.4 -> 0.55 so peaks bloom instead
of mid-greys.
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vercel Bot commented May 5, 2026

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gliss Ready Ready Preview, Comment May 5, 2026 10:21pm

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