Fix crash when adding ContactShadows to a camera at runtime#24977
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voidreamer wants to merge 1 commit into
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Fix crash when adding ContactShadows to a camera at runtime#24977voidreamer wants to merge 1 commit into
voidreamer wants to merge 1 commit into
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check_views_need_specialization read Has<ViewContactShadowsUniformOffset>, which is only inserted during PrepareResources, after the check has run. On a view's first frame with contact shadows the pipeline key missed CONTACT_SHADOWS while the bind group included binding 16, and wgpu's validation failure quit the app. Read the extracted ContactShadows instead, like the fog bit reads DistanceFog. Fixes bevyengine#24951.
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kfc35
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Jul 14, 2026
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Nice, thorough investigation. I agree with this solution; thanks for the time and thought you put into it, and sorry this caused a fuss for you and your team
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Objective
Fixes #24951
Solution
Key the view's
CONTACT_SHADOWSbit off the extractedContactShadowscomponent instead ofViewContactShadowsUniformOffset, which is only inserted inPrepareResources, aftercheck_views_need_specializationhas already run. Same pattern as the other view key bits (DistanceFog, OIT, atmosphere).Testing
Ran the repro from #24951: crashes on main, runs clean with this change. Also removed and re-inserted
ContactShadowson a live camera, no validation errors either way.