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Get Best Events For User

Revadike edited this page Oct 9, 2026 · 3 revisions

GET /events/ajaxgetbesteventsforuser

Rate limits

No known rate limit

Request

Authenticated: Yes

Method: GET

Host: store.steampowered.com

Path: /events/ajaxgetbesteventsforuser

Query Parameters:

Name Type Required Description
l string No Language
include_steam_blog string No TODO
filter_to_played_within_days string No TODO
include_only_game_updates string No TODO

Response

200 OK

Name Type Description
success number Whether the request was successful
events[] array The events
events[].gid string The 64-bit ID of the event
events[].clan_steamid string The 64-bit SteamID of the group
events[].event_name string The name of the event
events[].event_type number The numeric event type
events[].appid number The Steam AppID
events[].server_address string The server address
events[].server_password string The server password
events[].rtime32_start_time number Unix timestamp when the event starts
events[].rtime32_end_time number Unix timestamp when the event ends
events[].comment_count number The number of comments
events[].creator_steamid string The 64-bit SteamID of the creator
events[].last_update_steamid string The 64-bit SteamID of the user who last updated the event
events[].event_notes string Notes about the event
events[].jsondata string JSON data associated with the event
events[].announcement_body object The announcement body
events[].announcement_body.gid string The 64-bit ID of the announcement
events[].announcement_body.clanid string The 32-bit account ID of the group
events[].announcement_body.posterid string The 64-bit SteamID of the poster
events[].announcement_body.headline string The headline
events[].announcement_body.posttime number Unix timestamp of the post
events[].announcement_body.updatetime number Unix timestamp of the last update
events[].announcement_body.body string The body text
events[].announcement_body.commentcount number The number of comments
events[].announcement_body.tags[] array The tags
events[].announcement_body.language number Language
events[].announcement_body.hidden number Whether it is hidden
events[].announcement_body.forum_topic_id string The forum topic ID
events[].announcement_body.event_gid string The 64-bit ID of the event
events[].announcement_body.voteupcount number The number of upvotes
events[].announcement_body.votedowncount number The number of downvotes
events[].published number Whether the event is published
events[].hidden number Whether it is hidden
events[].rtime32_visibility_start number Unix timestamp when the event becomes visible
events[].rtime32_visibility_end number Unix timestamp when the event stops being visible
events[].broadcaster_accountid number The account ID of the broadcaster
events[].follower_count number The number of followers
events[].ignore_count number The number of users ignoring the event
events[].forum_topic_id string The forum topic ID
events[].rtime32_last_modified number Unix timestamp of the last modification
events[].news_post_gid string The 64-bit ID of the news post
events[].rtime_mod_reviewed number Unix timestamp when moderation was reviewed
events[].featured_app_tagid number The tag ID of the featured app
events[].referenced_appids[] array Array of referenced Steam AppIDs
events[].build_id number The build ID
events[].build_branch string The build branch
events[].votes_up number The number of upvotes
events[].votes_down number The number of downvotes
events[].comment_type string The comment type
events[].gidfeature string The feature ID
events[].gidfeature2 string The secondary feature ID
events[].clan_steamid_original string The original 64-bit SteamID of the group
events[].bPossibleTakeOver number Whether a takeover is possible
events[].nAppPriority number TODO
skipped number TODO

Example

GET https://store.steampowered.com/events/ajaxgetbesteventsforuser?l=english&include_steam_blog=true&filter_to_played_within_days=0&include_only_game_updates=false
{
    "success": 1,
    "events": [
        {
            "gid": "705533459844563875",
            "clan_steamid": "103582791439021120",
            "event_name": "v2.0.0",
            "event_type": 14,
            "appid": 388080,
            "server_address": null,
            "server_password": null,
            "rtime32_start_time": 1791458520,
            "rtime32_end_time": 1791462601,
            "comment_count": 0,
            "creator_steamid": "0",
            "last_update_steamid": "0",
            "event_notes": "see announcement body",
            "jsondata": "{\"localized_subtitle\":[\"A new UI, DLSS 4.5 SR for any game, improved frame generation, and much more.\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_title_image\":[\"d7eaa833682ee7b4bd3b2d3bc5457d57f7ec4c35.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"19e7ca9e11cc4868a14ebc9f8dc09addd7edf57d.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_logo\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":530,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[]}",
            "announcement_body": {
                "gid": "705533459844563876",
                "clanid": "9499712",
                "posterid": "0",
                "headline": "v2.0.0",
                "posttime": 1791458536,
                "updatetime": 1791458536,
                "body": "[b]You can now use DLSS 4.5 Super Resolution in any game through Borderless Gaming's cloning mode, without modifying the game or injecting DLLs.[/b] Support includes compatible NVIDIA, AMD and Intel GPUs.\n\nVersion 2.0.0 also brings a redesigned app and game overlay, improved frame generation, and a new machine-learning backend for BGFX that improves support for DLSS5-NR and other future ML driven effects.\n\nYears ago, I wanted to play Metal Gear Rising: Revengeance and still use the rest of my desktop. It had no borderless fullscreen option, so I wrote Borderless Gaming.\n\nThe app grew from there. Removing borders led to more control over window sizes, positions and how games behave on your desktop. But working with more games also exposed the limits of that approach. A game can undo a resize. An older title might not offer a windowed mode at all. There's only so much you can accomplish by changing the window around it.\n\nCloning gives us control over the picture itself. Borderless Gaming captures the game and displays a live copy in its own window. BGFX, the engine behind that copy, can process the image before it reaches your display. That's what lets us add upscaling, frame generation and neural rendering without waiting for each game to support them.\n\nI've put so much time into this because it expands what Borderless Gaming can do for the games you already own. With 2.0.0, I've also simplified the app around the reason many of you use it: pick your game and make it borderless.\n\n[h1]DLSS 4.5 Super Resolution[/h1]\n\nDLSS 4.5 Super Resolution is included in this release. Add it to your BGFX preset, choose your output size, and upscale the game's image to match. A 720p source can become a 1080p, 1440p or 4K output.\n\nThe game doesn't need built-in DLSS support. BGFX does the work outside the game, using just the captured image. That makes it available to games whose developers never added upscaling, including older titles that are unlikely to receive another update.\n\nYou can use SR by itself or combine it with other effects. Put it after DLSS5-NR to upscale the neural-rendered image, or pair it with BGFG for frame generation.\n\n[img]{STEAM_CLAN_IMAGE}/9499712/04125052ee6f505472cb8332436146bca4c75acc.png[/img]\n\n[i]SR requires a supported GPU and graphics driver. Performance depends on your hardware and output resolution.[/I]\n\n[h1]Better DLSS5-NR support, optimized for your GPU[/h1]\n\nDLSS5-NR support arrived in the last release. This update improves how it runs through BGFX's new machine-learning backend.\n\nBGFX now prepares machine-learning effects for your hardware during installation and automatically selects compatible acceleration. The updated NR package takes advantage of this to optimize processing for supported NVIDIA, AMD and Intel GPUs. You choose the look; the app handles the hardware setup.\n\n[b]If you installed DLSS5-NR previously, reinstall the updated package from GitHub after updating Borderless Gaming.[/b] In the effects editor, choose [b]Install from GitHub[/b] and use [url=https://github.com/andrewmd5/bgfx-dlss5-nr]the DLSS5-NR repository[/url]. Updating Borderless Gaming alone does not replace the older effect package.\n\nFor the best experience on older cards you'll likely need to cap the framerate of your game. You can use the new performance overlay to get a sense of how fast the effect is processing.\n\n[h1]A redesigned app, with less to configure[/h1]\n\nThe new Windows interface puts game selection, display controls and presets within easier reach. I've removed redundant workaround options and reduced the setup needed for everyday use.\n\nThe application also has a smaller footprint and a more responsive interface. If you're here for borderless fullscreen, the main controls get you straight to it. You can explore cloning and effects when you want more control over the result.\n\n[img]{STEAM_CLAN_IMAGE}/9499712/b598ee85a118459571e3f55b5567588dd044df44.png[/img]\n\n[h1]Smoother frame generation[/h1]\n\nBGFG creates intermediate frames to make movement look smoother. In 2.0.0, frame pacing and coordination with other effects have improved, including when you combine frame generation with upscaling.\n\nYou'll also find it now keep interface elements steady and now costs less to run. BGFX also uses GPU time more efficiently when processing effects and running them together in a preset.\n\n[h1]A new overlay for your game[/h1]\n\nSwitch presets, adjust an effect and see the result while you're playing. The new overlay brings those controls into the game, along with performance information you can pin on screen.\n\nIt also shows when an effect is being prepared and when a preset is ready, so you can tell whether a change is still underway.\n\n[img]{STEAM_CLAN_IMAGE}/9499712/1bce4ce5c2f1490668df9fa17a4fbf930bda46a2.jpg[/img]\n\n[h1]Linux and Steam Deck[/h1]\n\nLinux support has received work on game detection, session connections and switching presets while a game is running.\n\nOn Steam Deck, the updated Decky plugin gives you effect controls through Steam's Quick Access menu. Game and generated frame rates are at the top, with a layout sized for the Deck and navigation designed for its controls.\n\nYou can adjust effects and follow preset-loading progress from there. You can get it from here: https://github.com/andrewmd5/decky-bgfx\n\n[h1]Compatibility[/h1]\n\nBGProxy helps fix games that resist changes to their windows or lack modern sensibilities. There are a lot of improvements made to its internals in this release, and you can now quickly install and manage the compatibility layer from the UI. Pro-tip - if a game still doesn't behave right even with the compatibility layer, try enabling the apps profile. Sometimes being applied twice does the trick.\n\nWindows 10 remains supported from version 2004 (build 19041) onward. Individual effects have additional GPU requirements.\n\n[h1]If you run into problems[/h1]\n\nPlease report bugs in the [url=https://steamcommunity.com/app/388080/discussions/]Steam discussions[/url] or on [url=https://discord.gg/8UvpR5UgX3]Discord[/url]. Include the game, your GPU, your operating system and what happened. Logs or a short recording help me track it down.\n\nThank you to everyone who helped test this release. If you share screenshots or clips of your setup, include the preset and GPU so other people can try it too.",
                "commentcount": 87,
                "tags": [
                    "mod_reviewed",
                    "ModAct_773020726_1791460022_0"
                ],
                "language": 0,
                "hidden": 0,
                "forum_topic_id": "589565769440956381",
                "event_gid": "705533459844563875",
                "voteupcount": 305,
                "votedowncount": 28,
                "ban_check_result": 0,
                "banned": 0
            },
            "published": 1,
            "hidden": 0,
            "rtime32_visibility_start": 0,
            "rtime32_visibility_end": 0,
            "broadcaster_accountid": 0,
            "follower_count": 0,
            "ignore_count": 0,
            "forum_topic_id": "589565769440956381",
            "rtime32_last_modified": 1791569772,
            "news_post_gid": "0",
            "rtime_mod_reviewed": 1791460022,
            "featured_app_tagid": 0,
            "referenced_appids": [],
            "build_id": 25802029,
            "build_branch": "",
            "unlisted": 0,
            "rtime_created": 1791458396,
            "votes_up": 305,
            "votes_down": 28,
            "comment_type": "ForumTopic",
            "gidfeature": "1633040337748420105",
            "gidfeature2": "589565769440956381",
            "clan_steamid_original": "103582791439021120",
            "bPossibleTakeOver": 0,
            "nAppPriority": 0
        },
        {
            "gid": "681889561799821802",
            "clan_steamid": "103582791441523997",
            "event_name": "Friday Facts #448 - Tuning platforms",
            "event_type": 28,
            "appid": 427520,
            "server_address": null,
            "server_password": null,
            "rtime32_start_time": 1791543840,
            "rtime32_end_time": 1791547440,
            "comment_count": 0,
            "creator_steamid": "0",
            "last_update_steamid": "0",
            "event_notes": "see announcement body",
            "jsondata": "{\"localized_subtitle\":[\"Bilka, CodeGreen, Carl\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_title_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"205fac00ab43fabb6565af7b04e44178d13e449b.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_logo\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":530,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[]}",
            "announcement_body": {
                "gid": "681889561799821803",
                "clanid": "12002589",
                "posterid": "0",
                "headline": "Friday Facts #448 - Tuning platforms",
                "posttime": 1791543889,
                "updatetime": 1791543889,
                "body": "[p]Hello, [/p][p]Welcome to another Friday.[/p][p][/p][p]Read the full post on our [url=\"https://factorio.com/blog/post/fff-448\"]website[/url].[/p][p][/p][p][img src=\"{STEAM_CLAN_IMAGE}/12002589/205fac00ab43fabb6565af7b04e44178d13e449b.png\"][/img][/p]",
                "commentcount": 22,
                "tags": [
                    "mod_reviewed",
                    "ModAct_1434411615_1791545267_0"
                ],
                "language": 0,
                "hidden": 0,
                "forum_topic_id": "590691669351042513",
                "event_gid": "681889561799821802",
                "voteupcount": 479,
                "votedowncount": 15,
                "ban_check_result": 0,
                "banned": 0
            },
            "published": 1,
            "hidden": 0,
            "rtime32_visibility_start": 0,
            "rtime32_visibility_end": 0,
            "broadcaster_accountid": 0,
            "follower_count": 0,
            "ignore_count": 0,
            "forum_topic_id": "590691669351042513",
            "rtime32_last_modified": 1791569844,
            "news_post_gid": "0",
            "rtime_mod_reviewed": 1791545268,
            "featured_app_tagid": 0,
            "referenced_appids": [],
            "build_id": 0,
            "build_branch": "",
            "unlisted": 0,
            "rtime_created": 1791543878,
            "votes_up": 480,
            "votes_down": 15,
            "comment_type": "ForumTopic",
            "gidfeature": "1634166237645658664",
            "gidfeature2": "590691669351042513",
            "clan_steamid_original": "103582791441523997",
            "bPossibleTakeOver": 0,
            "nAppPriority": 0
        },
        {
            "gid": "699903960312448821",
            "clan_steamid": "103582791464731851",
            "event_name": "Ask Me Anything Session With Techland CEO on Discord! Join and ask away!",
            "event_type": 28,
            "appid": 534380,
            "server_address": null,
            "server_password": null,
            "rtime32_start_time": 1791469380,
            "rtime32_end_time": 1791472980,
            "comment_count": 0,
            "creator_steamid": "0",
            "last_update_steamid": "0",
            "event_notes": "see announcement body",
            "jsondata": "{\"localized_subtitle\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_title_image\":[\"8075316537f8e0922cae72c49f5e0db2f291c051.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"e891e93a1b43c1f353d2e8926980fef7ac8c9882.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_logo\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":530,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[]}",
            "announcement_body": {
                "gid": "699903960312448822",
                "clanid": "35210443",
                "posterid": "0",
                "headline": "Ask Me Anything Session With Techland CEO on Discord! Join and ask away!",
                "posttime": 1791469401,
                "updatetime": 1791469401,
                "body": "[h2]Join our Discord for an exclusive Ask Me Anything (AMA) with Techland CEO Paweł Marchewka! :fire:[/h2][p][/p][p]Drop your questions directly in our AMA channel and come back on October 14, when Paweł will jump into the chat and start answering as many as he can. Don’t miss it![/p][p][/p][p][url=\"https://discord.com/invite/dyinglight\"]https://discord.com/invite/dyinglight[/url][/p][p][/p][p][img src=\"{STEAM_CLAN_IMAGE}/45157760/e891e93a1b43c1f353d2e8926980fef7ac8c9882.png\"][/img][/p]",
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                "body": "[p]Hello, PUBG Esports fans![/p][p align=\"start\"]The final stretch of the 2026 PUBG Global Series is approaching: [b]PGS Circuit 4[/b]. With PGS 10, PGS 11, and the Circuit Final, PGS 12, the three remaining tournaments will bring this year’s 12-event PUBG Global Series to a close.[/p][p align=\"start\"]Circuit 4 is more than just the final circuit of the season. With the conclusion of PGS 12, the [b]final PGS Points standings for the 2026 season will be determined, deciding the eight teams that will advance to PUBG Global Championship 2026.[/b][/p][p align=\"start\"]After three circuits of competition, the race for PGC is beginning to take shape—but nothing has been decided yet. With PGS 10, PGS 11, and double points on the line at PGS 12, there are still [b]240 PGS Points[/b] up for grabs.[/p][p align=\"start\"]Which teams will earn their way to PGC 2026 through PGS Points? Let’s take a closer look at [b]Circuit 4, the final competition of the 2026 PGS season.[/b][/p][p][/p][p align=\"start\"][img src=\"https://wstatic-prod-boc.krafton.com/common/news/20261007/QYvMFGPC.png\" style=\"border-style: none; max-width: 100%; position: relative; display: block; float: none; margin: 5px auto; vertical-align: top;\"][/img][/p][p][/p][h2][b]PGS Circuit 4 Schedule[/b][/h2][p align=\"start\"]PGS Circuit 4 will take place from [b]October 14 to November 1[/b].[/p][list][*][p][b]PGS 10[/b][/p][list][*][p]Group Stage: October 14[/p][/*][*][p]Winners Stage: October 15[/p][/*][*][p]Survival Stage: October 16[/p][/*][*][p]Final Stage: October 17–18[/p][/*][/list][/*][*][p][b]PGS 11[/b][/p][list][*][p]Winners Stage: October 22[/p][/*][*][p]Survival Stage: October 23[/p][/*][*][p]Final Stage: October 24–25[/p][/*][/list][/*][*][p][b]PGS 12[/b][/p][list][*][p]Survival Stage: October 29[/p][/*][*][p]Grand Finals: October 30–November 1[/p][/*][/list][/*][/list][p align=\"start\"]As the [b]Circuit Final[/b], PGS 12 will see the top eight teams in the Circuit 4 PGS Points standings advance directly to the Grand Finals based on the points accumulated through PGS 10 and PGS 11. The remaining 16 teams will compete in the Survival Stage for the remaining spots in the Grand Finals.[/p][p align=\"start\"]When PGS 12 comes to an end, it will mark not only the conclusion of Circuit 4, but also the end of the [b]2026 season-long PGS Points race spanning PGS 1 through PGS 12.[/b][/p][p][/p][p align=\"start\"][img src=\"https://wstatic-prod-boc.krafton.com/common/news/20261007/dfU4pJIb.png\" style=\"border-style: none; max-width: 100%; position: relative; display: block; float: none; margin: 5px auto; vertical-align: top;\"][/img][/p][p align=\"start\"] [/p][h2][b]PGS Points Standings[/b][/h2][p align=\"start\"]With three circuits and nine PGS events now complete, the battle for PGS Points is more intense than ever.[/p][p align=\"start\"]At the conclusion of Circuit 3, [b]Virtus.pro leads the standings with 261 points[/b], followed by Made in Thailand with 224 points, 17Gaming with 223 points, and T1 with 208 points.[/p][p align=\"start\"]Currently occupying the final PGC qualification spot is [b]Petrichor Road in eighth place with 152 points.[/b][/p][p align=\"start\"]But the gaps around the cutoff remain narrow. Seventh-place Falcons sit just two points ahead at 154, while ninth-place Gen.G Esports trail the current PGC qualification line by only seven points with 145.[/p][p align=\"start\"]Most importantly, [b]Circuit 4 is still to come.[/b] The current standings are far from the final picture of who will advance to PGC.[/p][p][/p][p align=\"start\"] [img src=\"https://wstatic-prod-boc.krafton.com/common/news/20261007/WQDtO1dg.png\" style=\"border-style: none; max-width: 100%; position: relative; display: block; float: none; margin: 5px auto; vertical-align: top;\"][/img][/p][p][/p][h2][b]PGC 2026 Qualification & PGS Points[/b][/h2][p align=\"start\"]The [b]top eight teams in the final PGS Points standings[/b], accumulated across PGS 1 through PGS 12 during the 2026 season, will qualify for PGC 2026.[/p][p align=\"start\"]And the final standings determine more than just qualification. The higher a team finishes in the PGS Points standings, the [b]later the stage from which they will begin their PGC 2026 journey.[/b][/p][p align=\"start\"]The team finishing [b]1st in PGS Points will advance directly to the PGC 2026 Grand Finals[/b]. The [b]2nd-place team will enter at Survival Stage Day 1[/b], while the teams finishing [b]3rd through 8th will begin their journey in the Qualifying Stage[/b].[/p][p align=\"start\"]This means Circuit 4 is about more than simply breaking into the Top 8. For teams already inside the qualification zone, the battle will continue until the very end as they fight for a higher PGS Points ranking and a more advantageous PGC seed.[/p][p align=\"start\"][/p][p align=\"start\"] [/p][p align=\"start\"][b]240 PGS Points Are Still Up for Grabs[/b][/p][p align=\"start\"]In both [b]PGS 10 and PGS 11[/b], the winner will earn [b]60 PGS Points[/b], with points awarded down through 16th place.[/p][p align=\"start\"]At the Circuit Final, [b]PGS 12, the points will be doubled[/b]. The winner will earn 120 points, with 96 points going to second place, and double the PGS 10 and PGS 11 point values applied throughout the standings.[/p][p align=\"start\"]That means the maximum number of points a single team can earn in Circuit 4 is:[/p][p align=\"start\"][b]60 points (PGS 10 1st) + 60 points (PGS 11 1st) + 120 points (PGS 12 1st) = 240 points.[/b][/p][p align=\"start\"]Considering the current gaps both inside and outside the PGC qualification zone, the three remaining tournaments leave plenty of room for the final standings to change.[/p][p align=\"start\"]For teams outside the Top 8, Circuit 4 represents one final opportunity to make their move. For those already inside, it will be the final test to defend their position and secure a higher PGC seed.[/p][p][/p][p align=\"start\"][img src=\"https://wstatic-prod-boc.krafton.com/common/news/20261007/flRoBb1G.png\" style=\"border-style: none; max-width: 100%; position: relative; display: block; float: none; margin: 5px auto; vertical-align: top;\"][/img][/p][h2][b]PGS 10 Groups[/b][/h2][p align=\"start\"]And it all begins with [b]PGS 10[/b].[/p][p align=\"start\"]The Group Stage groups have been confirmed for the 24 teams competing in PGS 10. The teams have been divided into Groups A, B, and C through a [b]snake seeding format based on the final results of PGS 9.[/b][/p][p align=\"start\"]PGS 9 winner Gen.G Esports has been placed in Group A, second-place T1 in Group B, and third-place Falcons in Group C. From there, the direction of placement alternates according to the PGS 9 standings, distributing all 24 teams across the three groups.[/p][list][*][p][b]Group A:[/b] Gen.G Esports, Made in Thailand, Virtus.pro, TEAM LIQUID, DN SOOPers, Sharper Esports, Team Vitality, Natus Vincere[/p][/*][*][p][b]Group B:[/b] T1, Alpha Gaming, GAM The Expendables, eArena, Petrichor Road, FULL SENSE, TYLOO, JD Gaming[/p][/*][*][p][b]Group C:[/b] Falcons, Geekay Esports, Anyone’s Legend, 17Gaming, FOUR ANGRY MEN, Twisted Minds, 09(Team Nemesis at PGS 9), Godlike[/p][/*][/list][p align=\"start\"] [i]※ Further updates will be provided if there are any changes to the tournament.[/i][/p][p][/p][h2][b]The Final Step to PGC[/b][/h2][p align=\"start\"]The 2026 PUBG Global Series journey that began with PGS 1 now has just three tournaments remaining.[/p][p align=\"start\"]There is still everything to play for after Circuit 3. With 60 points available at each of PGS 10 and PGS 11, followed by 120 points at PGS 12, [b]a total of 240 points remain on the table—and a single strong finish could reshape the race to PGC.[/b][/p][p align=\"start\"]Which teams will finish inside the final Top 8 and earn their place at PGC 2026? And which team will rise to the very top of the standings to secure a direct seed to the [b]PGC Grand Finals[/b]?[/p][p align=\"start\"]The final competition of the [b]2026 PUBG Global Series[/b] is about to begin.[/p][p align=\"start\"][b]Tune in and cheer on your favorite teams as they make their final push toward PGC 2026![/b][/p]",
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                "body": "[p]Following an exciting 3 days of action last weekend at the PUBG EMEA Championship: Fall and PUBG Americas Series 2, Virtus.pro and Team Falcons were crowned as the Finals 2 Champions! [/p][p align=\"start\"]Both teams finished the weekend with commanding leads over the rest of the pack. The weekend particularly represented a good return to form for Virtus.pro, who convincingly made up for their 13th place position in Finals 1 with a truly dominant performance in Finals 2 to sweep the lobby. In PAS, Team Falcons’ back-to-back 1st place in Finals 1 and Finals 2 is proof that the superstar squad has fully adapted to the 2026 competitive environment, and we’re excited to see if they can continue their momentum into PGS and PGC on the global stage later this year.[/p][p align=\"start\"]\n[/p][p align=\"start\"][img src=\"https://wstatic-prod-boc.krafton.com/common/news/20261007/oMk4NttG.png\" style=\"border-style: none; max-width: 100%; position: relative; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; min-width: 10px; vertical-align: bottom; border-width: medium; border-color: currentcolor; border-image: none; text-align: center; width: 1211px; height: 674.379px;\"][/img]\n\n[/p][p align=\"start\"][img src=\"https://wstatic-prod-boc.krafton.com/common/news/20261007/eWjV9ecJ.png\" style=\"border-style: none; max-width: 100%; position: relative; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; min-width: 10px; vertical-align: bottom; border-width: medium; border-color: currentcolor; border-image: none; text-align: center; width: 1216px; height: 680.31px;\"][/img][/p][p align=\"start\"]\n[/p][p align=\"start\"]As always, regional PUBG Esports play has a large bearing on which teams can qualify to PGC, through those all-important PGC Points. A number of teams have already qualified directly to PGC through strong regional performances at PEC and PAS.[/p][p align=\"start\"][/p][p align=\"start\"][b]Qualified to PGC [/b](through PGC Points earned at regional play):[/p][table equalcells=\"1\" colwidth=\",\"][tr][td][p align=\"center\"][b]EMEA[/b][/p][/td][td][p align=\"center\"][b]Americas[/b][/p][/td][/tr][tr][td][p align=\"center\"]Virtus.pro[/p][/td][td][p align=\"center\"]Team Falcons[/p][/td][/tr][tr][td][p align=\"center\"]Natus Vincere[/p][/td][td][p align=\"center\"]Team Liquid[/p][/td][/tr][tr][td][p align=\"center\"]09[/p][/td][td][p align=\"center\"]Godlike[/p][/td][/tr][tr][td][p align=\"center\"]Twisted Minds[/p][/td][td][p align=\"center\"]Circle Nine[/p][/td][/tr][/table][p align=\"start\"]\n[/p][p align=\"start\"][b][img src=\"https://wstatic-prod-boc.krafton.com/common/news/20261007/pnb6gkk2.png\" style=\"border-style: none; max-width: 100%; position: relative; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; min-width: 10px; vertical-align: bottom; border-width: medium; border-color: currentcolor; border-image: none; text-align: center; width: 1170px; height: 655.654px;\"][/img][/b][/p][p align=\"start\"][b][img src=\"https://wstatic-prod-boc.krafton.com/common/news/20261007/Joqu7rLy.png\" style=\"border-style: none; max-width: 100%; position: relative; display: inline-block; float: none; margin-left: 5px; margin-right: 5px; min-width: 10px; vertical-align: bottom; border-width: medium; border-color: currentcolor; border-image: none; text-align: center; width: 1180px; height: 660.395px;\"][/img][/b][/p][p align=\"start\"]\n[/p][p align=\"start\"]Of course, many of the teams listed above also have a strong possibility of also qualifying to PGC through a good performance at the upcoming PUBG Global Series Circuit 4. If, for example, Viruts.pro puts on a strong performance at the next PGS (and qualifies as a result), their original PGC qualification slot that they earned at PEC will then be redistributed to the next best team from their region’s PGC Points leaderboard. With Virtus.pro and Team Falcons already high in the PGS points table, this means we have a strong chance of seeing [b]Acend Club[/b] and [b]Copenhagen Wolves[/b] (and others) possibly qualify to PGC 2026.[/p][p align=\"start\"]As PGC 2026 takes place in Türkiye, there will also be a host region seed for a Turkish team. Stay tuned for more details![/p][p align=\"start\"]If you want to find out who ultimately qualifies to PGC 2026, be sure to tune in to the upcoming PUBG Global Series tournaments![/p][p align=\"start\"]\n\n[b]PUBG Global Series 10: [/b]October 14 - 18[/p][p align=\"start\"][b]PUBG Global Series 11: [/b]October 22 - 25[/p][p align=\"start\"][b]PUBG Global Series 12: [/b]October 29 - November 1[/p][p align=\"start\"][b]PUBG Global Championship 2026: [/b]December 1 - 13[/p]",
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                "body": "[p]We have been tracking player reports of shaders failing to complete their load on launch. While we have not be able to reproduce this bug internally, thanks to these reports and continued details from players about what they are experiencing we have been able to get leads on what the cause is. We are working to get a hotfix out as soon as possible. The next step is to get a Hotfix Beta into the hands of those who are affected. [strike]We are looking for volunteers who have run into the stuck shader issue. Please reply here to let us know if you are interested and you will be contacted with more information. Please note that we may note be able to respond to every reply before the update starts to roll out more widely.[/strike][/p][p][/p][p]Early testing has gone well so we want to open up the beta branch to a wider audience, please let us know if you experience any issues with this beta hot fix. Use this pass to unlock a build: [b]goldenstarjinxrock[/b]\n[/p][olist][*][p]Right click on the game in steam[/p][/*][*][p]go to properties[/p][/*][*][p]Game Version and Betas tab[/p][/*][*][p]enter check code[/p][/*][/olist][p][/p][p][/p][hr][/hr][p][/p][p]If you do not wish to try out the fix, a workaround can be found by modifying:[/p][p]%LOCALAPPDATA%\\\\Nightfall\\\\Saved\\\\Config\\\\WindowsClient\\\\Engine.ini[/p][p][/p][p]By changing/ adding the following:[/p][p]\\[SystemSettings][/p][p]NF.PSOMask.CurrentTierFirst=0[/p][p][/p][p]Thanks for your continued support![/p]",
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                "headline": "Fireside Feelings is free to keep for three days!",
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                "body": "[p]October 10th is World Mental Health Day.[/p][p]To be honest, we don't usually pay much attention to all those international awareness days. But there's one that really means a lot to us, and it's this one.[/p][p]Fireside Feelings is the very first game we made as a studio. And it's a pretty unusual one.[/p][p]We can't even begin to tell you how many doors were slammed in our faces while trying to get this game funded. A game that, deep down, we simply [i]needed[/i] to make.[/p][p]We needed to create a space for empathy between strangers.[/p][p]We were convinced that if social media was so toxic, it was largely because it was designed to be that way. So we wanted to try something different. To create a space where the goal wasn't to convince someone else, to be right, or to win an argument.[/p][p]But simply to ask ourselves questions. To take the time to really think about them. And then to listen to what others had to share.[/p][p]A little space where we could try to understand each other, rather than convince each other.[/p][p]And let's be real: Fireside Feelings hasn't been a financial success.[/p][p]But it has been a human success.[/p][p]An incredible, wonderful, absolutely beautiful human success.[/p][p]We've received so many heartfelt messages at the studio. Messages from people telling us that Fireside Feelings was the right game at the right time. That it helped them feel a little better, catch their breath, take care of themselves, or simply feel a little less alone.[/p][p]You have no idea how many times we've cried reading your messages.[/p][p]And honestly, for that alone, we'd do it all over again.[/p][p]Even the struggles. Even the legal battle we had to fight to get the rights to our own game back. But today, those rights are finally ours![/p][p]And that means we can finally make a decision that feels true to who we are:[/p][p][b]For three days, Fireside Feelings will be completely free to keep.[/b][/p][p]Not a demo. Not a free trial. If you click \"Add to Account\" during those three days, the game will stay in your library forever.[/p][p]Because deep down, Fireside Feelings was never really about money for us.[/p][p]It was about supporting each other. About listening. About human connection.[/p][p]And if this little game can still bring some comfort to a few more people, then we want to give it every chance to find them.[/p][p]Of course, if you grab the game, enjoy it, find some comfort in it, and feel like supporting us in return, there's one thing that would mean the world to us: [b]wishlisting our next game, [/b][url=\"https://store.steampowered.com/app/4240620/The_Granny_Detective_Society/\"]The Granny Detective Society.[/url][/p][p]Wishlists are incredibly important for the launch of an indie game. And for a tiny two-person studio like ours, every single wishlist really does make a difference.[/p][p]But more than anything, we hope Fireside Feelings finds a place in your lives, just as it has found its place in ours.[/p][p]We hope to see you all around the campfire, alongside Sparkle.[/p][p][b]Team Empreintes[/b][/p]",
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                "headline": "Mafia Family Business #6 - Celebrating Mafia III's 10-year anniversary",
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                "body": "[p]To all friends of the Family, salutamu. [/p][p]Welcome to the latest installment of [i]Mafia [/i]Family Business, a semi-regular spotlight on the [i]Mafia [/i]community, the teams that work on the games, and the impressive talents of our fans. This installment is all about [i]Mafia III[/i] in honor of the game's 10-year anniversary.[/p][h2]\n[img src=\"{STEAM_CLAN_IMAGE}/9765926/9375118f0390650407d95f71d947b9d88a527c4f.jpg\"][/img][/h2][h2][i]Mafia III[/i]'s 10-Year Anniversary and Franchise Sale*[/h2][p]Family isn’t who you’re born with, it's who you die for. It's been 10 years since [i]Mafia III [/i]made its debut on October 7, 2016, following Lincoln Clay as he blazes a violent path of revenge through the mob-run city of New Bordeaux in 1968. To celebrate, we're honoring a decade of Lincoln's legacy with a new Steam update bringing quality-of-life enhancements to [i]Mafia III: Definitive Edition[/i], live now. For a limited time, you can also save 80% on [i]Mafia III: Definitive Edition [/i]or 50% on the [i]Mafia: The Omertà Collection [/i]bundle as part of an ongoing [i]Mafia [/i]franchise sale running now until October 22.* [/p][p]Whether you've already spent hours methodically eliminating the mobsters who betrayed your surrogate family, or you've yet to experience Lincoln's journey as he wages war on the Italian Mafia, this is the perfect opportunity to immerse yourself in the treacherous underworld of New Bordeaux. Choose your own playstyle—brute force, blazing guns, or stalk-and-kill tactics—to tear down the Mafia, building a new criminal empire with the help of underbosses who may or may not be worthy of your trust.[/p][p][i]Mafia III: Definitive Edition[/i] includes the main game, all Story DLC (Faster, Baby!, Stones Unturned, and Sign of the Times) and Bonus Packs (the Family Kick-Back Pack and the Judge, Jury & Executioner Weapons Pack) bundled together. It's also included in [i][u][url=\"https://mafia.2k.com/the-old-country/buy/\"]Mafia: The Omertà Collection[/url][/u][/i]'s[i] [/i]four-game bundle; you can [u][url=\"https://mafia.2k.com/the-old-country/news/mafia-the-omerta-collection/\"]learn more about [i]Mafia: The Omertà Collection[/i] here[/url][/u].\n[/p][h2][i]Mafia III: Definitive Edition[/i] Steam Update Notes - Oct 8[/h2][h3]Highlights[/h3][list][*][p][b]Smoother mission progression:[/b] We addressed several spots where players reported getting stuck and unable to make progress in missions like \"Get Enzo Conti,\" \"Kill Tommy Marcano,\" and the Epilogue. No more dead ends when you're trying to finish the story. We also addressed reported crashes that could happen while driving into the Wharf, shooting a gas canister during \"Destroy Boosted Car Shipment,\" or unlocking certain achievements mid-drive.[/p][/*][*][p][b]Improvements to Achievement tracking: [/b]Addressed reported issues with progress towards certain Achievements to ensure that your accomplishments are accurately tracked.[/p][/*][*][p][b]Better NPC and companion behavior:[/b] Characters like Alcee, Father James, and others didn't always behave as expected during missions, sometimes blocking your progress. We've cleaned up their behavior so missions flow the way they're meant to.[/p][/*][/list][h3]Gameplay[/h3][list][*][p]Improved mission progression and checkpoint reload behavior across several story missions.[/p][/*][*][p]Addressed a reported issue where previously completed objectives could remain marked as incomplete.[/p][/*][*][p]Addressed a reported issue preventing the district map from displaying correctly after certain objectives.[/p][/*][*][p]Addressed wiretap map data and junction box functionality loss after completing the Stones Unturned DLC.[/p][/*][*][p]Improved vehicle spawning behavior to prevent unintended collisions during specific objectives.[/p][/*][*][p]Addressed achievement progress loss if the game was closed mid-session.[/p][/*][*][p]Addressed various reported issues related to weapons and weapon upgrades[/p][/*][*][p]Addressed a reported issue causing the game to remain in slow motion after certain sequences.[/p][/*][*][p]Addressed several reported instances of instability, including issues during specific cutscenes, save loading, and combat scenarios.[/p][/*][*][p]Various additional improvements to mission scripting, AI behavior, and overall gameplay stability.[/p][/*][/list][h3]Visuals[/h3][list][*][p]Addressed multiple instances of incorrect or flickering lighting in interior and exterior environments.[/p][/*][*][p]Addressed certain objects and environmental assets rendering with an unintended metallic or overexposed appearance.[/p][/*][*][p]Improved lighting draw distance for buildings, streetlights, and gas stations to reduce visible pop-in while driving.[/p][/*][*][p]Addressed unnatural square artifacts appearing during gameplay.[/p][/*][*][p]Addressed inconsistent shadow and lighting behavior on Lincoln and nearby NPCs.[/p][/*][*][p]Addressed various reported instances of missing audio, graphical artifacts, and unnatural animation found in cutscenes.[/p][/*][*][p]Added an option to toggle off game window borders.[/p][/*][*][p]Added new FPS lock options (120, 144, 180, 240).[/p][/*][*][p]Improved multi-monitor setup handling in windowed mode.[/p][/*][*][p]Addressed physics issues when playing in windowed mode with Vsync on.[/p][/*][*][p]Various improvements to visual fidelity and environmental stability.[/p][/*][/list][h3]UI[/h3][list][*][p]Addressed several reported instances of missing or incorrectly placed waypoints during story objectives.[/p][/*][*][p]Corrected outdated and placeholder text appearing in specific UI elements.[/p][/*][*][p]Addressed subtitle settings resetting when launching the game.[/p][/*][*][p]Addressed a reported issue where the mouse cursor could move outside the game window when using multiple monitors.[/p][/*][*][p]Addressed various issues with crosshair functionality and visualization[/p][/*][*][p]Addressed debug texts appearing at the end of cinematics.[/p][/*][*][p]Improved consistency of UI feedback, including damage indicators, item icons, and upgrade confirmations.[/p][/*][*][p]Addressed various instances of missing or corrupted text in non-English languages[/p][/*][*][p]Various additional improvements to UI clarity and consistency across menus and HUD elements.\nSee you in New Bordeaux\n[/p][/*][/list][p]To everyone who stepped into Lincoln's boots over the last 10 years, or those who are just now seeing the sights and seedy underbelly of New Bordeaux for the first time, we're incredibly thankful for the support. We hope you enjoy the improvements made to [i]Mafia III: Definitive Edition[/i] and its gritty rendition of the American south in the late '60s. If you're so inclined, take a seat at the table and discuss Lincoln's journey and the entirety of [i][u][url=\"https://mafia.2k.com/the-old-country/buy/\"]Mafia: The Omertà Collection[/url][/u][/i] with your fellow mafiosi by joining the [u][url=\"https://discord.gg/mafiagame\"]official [i]Mafia[/i] Discord[/url][/u].[/p][p]We'll continue the celebration of [i]Mafia III[/i]'s 10-year anniversary later this month with two community-driven events, so consider this your official heads-up. Over on the [i]Mafia[/i] Discord, we'll share some [i]Mafia III[/i]-themed prompts to hear from the community, and Discord members who participate at least once across all three activity types will earn a unique Discord icon commemorating [i]Mafia III[/i]'s milestone. [/p][p]In late October, we're hosting a Screenshot Challenge focusing on [i]Mafia III[/i], similar to the [i][u][url=\"https://store.steampowered.com/news/app/1941540/view/514107648813040710\"]Mafia: The Old Country[/url][/u][/i][u][url=\"https://store.steampowered.com/news/app/1941540/view/514107648813040710\"] Photo Mode Challenge[/url][/u] earlier this year. When all's said and done, we'll highlight our favorite submissions for the entire community to enjoy, with commentary from Hangar 13 developers. We'll share more on how to participate in both the Discord activities and Screenshot Challenge in the coming weeks, so please stay tuned.[/p][h3]Honoring the Family[/h3][p]We're always pleased to see players showcase the beauty and grit of every [i]Mafia [/i]setting, whether via shots taken in [i]Mafia: The Old Country[/i]'s Photo Mode, captures from other [i]Mafia [/i]titles, or eye-catching pieces of fan art. Here are a few of our recent favorites, focused on New Bordeaux and Lincoln Clay:\n[/p][p][u][url=\"https://steamcommunity.com/sharedfiles/filedetails/?id=3799396111&tscn=1790898021\"]77_Pouya_77(S_LooK_VP)[/url][/u][/p][p][img src=\"{STEAM_CLAN_IMAGE}/9765926/4c9c4567b63966533943dd5d352d11f9d596a933.jpg\"][/img][/p][p][u][url=\"https://steamcommunity.com/id/Snakee4\"]Snikki[/url][/u]\n[img src=\"{STEAM_CLAN_IMAGE}/9765926/8d025ec578fe99286f661fa4f6d94265bb62df8c.jpg\"][/img][img src=\"{STEAM_CLAN_IMAGE}/9765926/30f7e9bad1282369f818c69a6137a1f95304bdab.jpg\"][/img][img src=\"{STEAM_CLAN_IMAGE}/9765926/81dca29960ff0580d5d248f2b442f1448892afa6.jpg\"][/img][/p][p][u][url=\"https://steamcommunity.com/sharedfiles/filedetails/?id=3786439195\"]Doctor Gouache[/url][/u]\n[img src=\"{STEAM_CLAN_IMAGE}/9765926/6e81e713946bb9effe049833d128a6c790030c12.jpg\"][/img][/p][p][u][url=\"https://www.tumblr.com/star-clover\"]Star_Clover[/url][/u]\n[img src=\"{STEAM_CLAN_IMAGE}/9765926/5472457b495bb9043edef3679a4b7a405724e50d.jpg\"][/img][/p][p][u][url=\"https://www.tumblr.com/dannyburke/794309258234806272/lincoln-clay-you-will-always-be-famous\"]dannyburke[/url][/u]\n[img src=\"{STEAM_CLAN_IMAGE}/9765926/dd8b96b57f3c54aa4a87ffb28a395e3683ed9636.jpg\"][/img][/p][h3]Join the official [i]Mafia [/i]Discord[/h3][p]If you haven't already, come join the growing ranks of the [u][url=\"https://discord.gg/mafiagame\"]official [i]Mafia [/i]Discord[/url][/u]. Take a seat at the table and connect with fellow mafiosi to discuss the entire [i]Mafia [/i]franchise, follow the latest news, share feedback, and more. Take part in regular [i]Mafia [/i]debates, polls, and discussions, then share or admire clips, screenshots, and fan creations depicting your rise through the [i]Mafia [/i]series' gritty underworlds.[/p][p][/p][hr][/hr][p][/p][p]You have our gratitude for being part of the [i]Mafia [/i]Family. We look forward to sharing more in future Family Business sitdowns, so be sure to stay connected and continue sharing your creations and appreciation for the series. We'll be seeing you soon, mafiosi.[/p][p]The [i]Mafia [/i]Community Team[/p][p]\n[/p][p][i]*Discounts based on 2K’s SRP. Digital Only. Steam offers end on October 22 at 10:00 AM PT. Terms apply.[/i][/p]",
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                "headline": "Update 4.7 — 5 new stadiums, commentary and title celebrations",
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                "body": "[p]Update 4.7 gives every match a big-game feel: new stadiums, commentary, a broadcast look and a real title party.[/p]\n\n[h2]5 new stadiums[/h2]\n[list]\n[*][b]Aurora Arena, Sunset Park, Emerald Arena, The Colosseum and Heritage Ground[/b] join the rotation for training, ranked and friendly matches, and are also menu backdrops.\n[*][b]Proper night games[/b]: floodlight towers and shadows from every pylon.\n[*][b]Full-screen rain[/b] on a wet pitch.\n[*]The career's [b]dirt pitch[/b] is now a menu backdrop too.\n[/list]\n\n[h2]Broadcast look[/h2]\n[list]\n[*][b]Commentary[/b] in English, Portuguese and Spanish for goals, saves and shots off the post. Turn it off in Settings > Audio.\n[*][b]Walkout[/b] with a TV camera sweeping past both teams before kick-off.\n[*]Goals with [b]slow motion, camera shake and a flash in the net[/b], plus a [b]ball trail[/b] on powerful shots.\n[*]A crowd that reacts to the play and an on-screen [b]highlight alert[/b] for great moves.\n[*]Grass and turf flying on hard shots and tackles, dust on the dirt pitch.\n[/list]\n\n[h2]Title celebrations[/h2]\n[list]\n[*][b]Lightning Cup[/b]: the champions step onto the podium and the captain lifts the trophy, with confetti and fireworks.\n[*][b]King's Court[/b]: a new throne, with the winning team celebrating around the captain.\n[*][b]Career[/b]: an animated signing (the chairman hands you the shirt and you kiss the badge), passing the trial, victory and farewell.\n[*]All [b]13 goal celebrations[/b] were reanimated, one by one.\n[/list]\n\n[h2]Much smarter bots[/h2]\n[list]\n[*]They shoot from outside the box, aim for the corners and hit the target far more often.\n[*]They form triangles to receive, release the ball before the tackle lands and escape players chasing from behind.\n[*]Call for the ball from an [b]outfield bot[/b] just like you already could from the keeper.\n[*]Offline friendlies now use the same bots and goalkeeper as online.\n[*]Bots chat now and then during the match.\n[/list]\n\n[h2]Mobile[/h2]\n[list]\n[*][b]Swipe up[/b] to shoot into the top corner; a tap still shoots low into the corner.\n[*]A [b]green aim line[/b] when the ball is going in, assisted crosses and vibration on shots.\n[/list]\n\n[h2]Your style[/h2]\n[list]\n[*][b]5 new premium hairstyles[/b]: Modern Quiff, Twists, Textured Fringe, Curls and Long Straight, in 9 colours.\n[*]Ponytail and Afro remade; hairstyles sit better on the head.\n[*]PC shop tabs now in two rows.\n[/list]\n\n[h2]Fixes[/h2]\n[list]\n[*]\"Off the post\" only shows when the ball really hits the frame; a shot that hits the post and goes in is a goal.\n[*]Half-time no longer announces \"full time\".\n[*]Celebrations wait for the goal to show on screen, and spectators see them too.\n[*]Player names stay above the head during the walkout and celebrations.\n[*]The game no longer looks pixelated after a match.\n[*]A tackle on someone already on the ground no longer makes them stand up and fall again.\n[*]Skin no longer shows through the shirt with an arm raised.\n[/list]\n",
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                "body": "[img]{STEAM_CLAN_IMAGE}/30897473/7e3d783554939ff642cd35d0c080f864f92b4d48.jpg[/img]\nAnswering the call of the last Elias, a man known by many names steps out from the crimson shadows.🤠\n \nHe has battled covens older than civilization itself and survived horrors beyond imagining. 🗡️\n[i]What is one more of Lynch's monstrosities to a man who's already taken on so much?[/i]\n \nPick up Hex Breaker, his avatar, and bonus Blood Bonds today in the [b]Among Crimson Shadows Starter Pack[/b].\nhttps://store.steampowered.com/app/5036120/Hunt_Showdown_1896__Starter_Pack_Among_Crimson_Shadows/",
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                "headline": "Duckoleon - Feathered Frontline Update Released",
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                "body": "[p][i]Hey everyone! We've got another major update in store for you! This update's main focus is on new gameplay and quality of life features, as we near the 1.0 release.[/i][/p][p][/p][h1][b]FEATHERED FRONTLINE[/b][/h1][h3][i]WHAT IS IT?[/i][/h3][p]This brand new system provides a way for the [b]community as a whole to work together[/b] for exclusive, one-time seasonal rewards, [b]pins! [/b]You can obtain up to two pins per season, and can stack up to 4 different pins on your headgear![/p][p][/p][h3][i]HOW TO PROGRESS?[/i][/h3][p][b]Every kill you get contributes to the global Feathered Frontline progress bar.[/b] Once one of the two milestones is crossed, each player that contributed will receive either a silver or gold pin, depending on the milestone.[/p][p]Your kills are contributed to the frontline progress only if you [b]stay until the end of a match.[/b][/p][p][b]Bot kills don't count[/b] towards the progress.[/p][p][/p][p][img src=\"{STEAM_CLAN_IMAGE}/45646003/9da4df914b26be613166026657573cc83c72bc9b.png\"][/img][/p][h1][b]SUPPLY CAMPS[/b][/h1][p]New supply camps have been placed all around the map, serving as a depot for resupplying your [b]ammo, which is now limited to 30 per player[/b]. Camps also have a sapper construction material crate and a cookstove.[/p][p][/p][p][img src=\"{STEAM_CLAN_IMAGE}/45646003/dc543d4813b632a5a276faea08009d0dec7e7189.png\"][/img][/p][h1][b]ARMED CITIZENRY[/b][/h1][p][b]Each nation has received a new armed citizenry regiment[/b] - this regiment is avaliable to both free-to-play and DLC players.[/p][p]Armed citizenry [b]serves as the backbone of the team[/b], providing buffs and logistics supply.[/p][p][/p][p][img src=\"{STEAM_CLAN_IMAGE}/45646003/65be60396f9d119afff31c77d2de609649d938d3.png\"][/img][/p][h3][i]COOKING AND SUPPLY[/i][/h3][p]We have added two new classes to the armed citizenry, [b]the cook and the ammo bearer.[/b] As a cook, you can [b]use the supply camp's cookstove to prepare different foods[/b], providing various effects when eaten. Once cooked, you can carry the pot to your army, allowing them to [b]receive buffs like a stamina or morale boost on the field.[/b][/p][p]The ammo bearer can similarly [b]use his supply crate to carry ammo to the battle[/b], stopping the need for the whole army from having to retreat to resupply.[/p][p][/p][p][img src=\"{STEAM_CLAN_IMAGE}/45646003/7893d4d86adbd07a6a5aa9ee19c7ada7ff6333b7.png\"][/img][/p][p][i]Each armed citizenry regiment deploys:[/i][/p][list][*][p][b]3 Fusiliers[/b][/p][/*][*][p][b]1 Officer[/b][/p][/*][*][p][b]1 Sapper[/b][/p][/*][*][p][b]1 Cook[/b][/p][/*][*][p][b]1 Ammo bearer[/b][/p][/*][/list][p][/p][h1][b]LEVEL-UP PROGRESSION[/b][/h1][p][b]As a free-to-play user, you are now able to unlock DLC exclusive regiments by levelling up! [/b]Every 5 levels, you can pick between two different regiments to unlock your favorites.[/p][p]To account for DLC players, [b]3 new DLC exclusive cosmetics have been added, [/b]a saw, dagger and spoon. More are on the way![/p][p][img src=\"{STEAM_CLAN_IMAGE}/45646003/f34e94e653ad9e91dd19c92aea39f63463ff10e0.png\"][/img][/p][h1][b]PRUSSIA REWORK[/b][/h1][p][b]We have remade all of prussia's shakos and headgear, as well as adding a new regiment, the 10th infantry! [/b]A new flag pole has also been made for Prussia.[/p][p][/p][p][img src=\"{STEAM_CLAN_IMAGE}/45646003/d525018d5d23c664a93e4862013ed4f8774a7a2a.png\"][/img][/p][h1][b]SPAIN REWORK[/b][/h1][p][b]The Spanish marine headgear has been remade as well, and a new fusilier batallion has been added[/b] for them. For more unit variety, the [b]Batallón de la Muerte has been changed into a skirmish regiment.[/b][/p][p][/p][p][img src=\"{STEAM_CLAN_IMAGE}/45646003/eb0b3968e89419691593e349869abc0998d648a7.png\"][/img][/p][h1][b]OTHER CHANGES[/b][/h1][list][*][p]The events board has been remade from the ground up, now showing the whole weekly schedule. The backend function has also been reworked, preventing the events from bugging out.[/p][/*][*][p]The Plunket's duck achievement has been fixed and is now obtainable.[/p][/*][*][p]Bugs with rocket artillery have been fixed.[/p][/*][/list]",
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                "body": "[p]Every mode just moved house. SOCCER plays on real grass, DODGEBALL moved into a gym, a boxing hall and a summer fair, and SHOOTER threw out its seven old maps for four new ones, each with a trick. Oh, and the black hole has an event horizon now. Nothing gets out.[/p]\n\n[previewyoutube=363H-G646Lk;full][/previewyoutube]\n\n[h2]NEW LOOKS[/h2]\n[list]\n[*][b]SOCCER[/b] plays on a real grass pitch.\n[*][b]DODGEBALL[/b] plays in a gym, a boxing hall (COURT) and a summer fair (CAROUSEL).\n[*][b]PINBALL[/b] soccer has new pop bumpers.\n[/list]\n[img]{STEAM_CLAN_IMAGE}/46263488/66db32486b6e703b208755973767b2161343a89b.jpg[/img]\n\n[h2]SHOOTER: FOUR NEW MAPS[/h2]\n[p]They replace the old seven, and each one has a trick:[/p]\n[list]\n[*][b]WILD WEST[/b]: TNT barrels blow when you shoot them.\n[*][b]PAINTBALL[/b]: bouncy inflatables, and the paint stays.\n[*][b]CYBERPUNK[/b]: a rooftop alley you can get shoved into, steam vents and holo-gates.\n[*][b]LASER TAG[/b]: mirrors bounce your bullets.\n[/list]\n[img]{STEAM_CLAN_IMAGE}/46263488/2d4a77696057ae0e5e530457864012fea248440a.jpg[/img]\n\n[h2]SOCCER WITH GUNS[/h2]\n[list]\n[*]Goals now go in an [b]END ZONE[/b]: shoot the heavy ball into it. Goals per minute are up about 30%.\n[*]New [b]TEAM DAMAGE[/b] option, OFF by default here. Off means your shots pass through team-mates.\n[/list]\n[img]{STEAM_CLAN_IMAGE}/46263488/c1d8c8bf2ad25a11e6b110ea0367e611d8dcb3b1.jpg[/img]\n\n[h2]KILL STREAKS[/h2]\n[list]\n[*][b]BLACK HOLE[/b]: now an event horizon you cannot escape. It's bigger (a 24-unit field), lasts 7.5 s, spaghettifies pucks, then implodes.\n[*][b]AIRSTRIKE[/b]: a jet flies over and drops the bomb. Damage and timing are unchanged.\n[*]Rewards you've earned now [b]survive death[/b]. Your count restarts, and a reward you earn again stacks (×2).\n[*]You can see the gunship's shadow now.\n[/list]\n[img]{STEAM_CLAN_IMAGE}/46263488/f76899f8b8fad80598eaf4f9f6ce47c9ad783c0e.jpg[/img]\n\n[h2]PUCKS[/h2]\n[list]\n[*][b]EMOTES[/b] on the d-pad or keys 1-4: LAUGH, ANGRY, CRY and GG.\n[*]Leave a puck alone for 12 seconds and it falls asleep.\n[/list]\n\n[h2]LOBBY[/h2]\n[list]\n[*]One screen: pick the map, the bot skill and the background right there.\n[*]START starts the match. The MATCH SETTINGS screen is gone.\n[/list]\n\n[h2]0.4.1 POLISH[/h2]\n[list]\n[*]Emotes are redrawn on the puck itself: ink faces, no white bubbles.\n[*]New emote sounds. The laugh is a giggle now.\n[*]Lobby on a controller: LB/RB pick a setting, LT/RT change it, no mode switching. On keyboard: Q/E and Z/C.\n[/list]\n\n[p][b]Free demo on Steam · Early Access Nov 5, 2026[/b][/p]",
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                "body": "[p]It’s been a couple months since Hell Maiden’s release in July and we’re taking a breather to get you up to speed with all we’ve been working on recently.[/p][p][/p][h3][b][u]GAMEPLAY[/u][/b][/h3][p][/p][p align=\"justify\"]New Circle of Hell means new enemies and, just like in previous Circles, there are new thematic enemies that will make your life a little bit harder. \n\nMeet our Gluttony Sinners, the base enemies for this Circle similar to the Brotchi in Circle 1 (Limbo) and the Lust Sinners in Circle 2 (Lust).\n[img src=\"{STEAM_CLAN_IMAGE}/45630694/3d706fd1b00e96e6d8da72361dfc3032fbb940b8.gif\"][/img][/p][p align=\"justify\"]Jolly little guys, aren’t they?[/p][p align=\"justify\"]Of course, this means there will be a new species of Brotchi, as each Circle of Hell has its very own. [/p][p align=\"justify\"]Circle 3 (Gluttony) features 7 new unique enemies.[/p][p align=\"justify\"]There are new types of traps as well. We won’t say too much about them to not spoil the [strike]jumpscare[/strike] surprise, but it’s a good idea to invest in your dash charges and movement speed to make sure you can escape them.\n[/p][p align=\"justify\"]That’s right, in Hell Maiden the traps chase you! 🫵\n[/p][p align=\"justify\"]While there won’t be mid-bosses in every single Circle of Hell, we’re including one in Circle 3 (Gluttony) as well. The attack patterns are being tested, alongside the Circle’s Final Boss who is considerably more melee-focused in comparison to previous bosses. [/p][p align=\"justify\"]But don’t be fooled: she’s got a challenging signature attack that has called for the creation of 3D assets and may remind you a little of a certain Touhou Project character.[/p][p align=\"justify\"]A new Poet of Limbo is also being added to the game and, alongside her, a new Signature Weapon and Spell, which have been implemented and are currently undergoing balancing.[/p][p][/p][p align=\"justify\"]Unlike previous Spells, hers will be a targeted attack you can control at will: perfect to pierce through big, fat hordes of enemies![/p][p align=\"justify\"]The next Poet of Limbo will be revealed on October 16th, so keep your eyes peeled! 🩸🪞[/p][p][/p][h3][u][b]SYSTEM[/b][/u][/h3][p][/p][p align=\"justify\"]We’re also prioritizing a few fixes that are essential to ensure a smoother experience throughout.[/p][p align=\"justify\"]Several improvements have been made to the card selection menu during runs to ensure a more comfortable deck rearrangement experience. We’re striving for an interface that works seamlessly between controller and keyboard, which has been a challenge to achieve.[/p][p]\n[img src=\"{STEAM_CLAN_IMAGE}/45630694/173f11f0ef0f92e333df9ea2cc12ffed2ce5919f.png\"][/img][/p][p]Another improvement we’ve developed recently is a Quest System refactor. This doesn’t mean a complete overhaul, but rather a rework of how it was implemented and wired in Unity. [/p][p align=\"justify\"]In sum, this allows future quests to be more flexible so that it can now accommodate cutscenes during runs more effortlessly, all the while taking into account checkpoints, hierarchies and completion statuses.[/p][p align=\"justify\"]Sometimes you have to revisit older systems and give them a bit of a makeover to make sure there’s a more solid baseline for future updates. [/p][p align=\"justify\"]This will make our lives a lot easier and your experience a lot smoother! [/p][p][/p][h3][u][b]ARTWORK[/b][/u][/h3][p]\nJust like in Circle 2 (Lust), we’re taking heavy inspiration from the Divine Comedy’s own worldbuilding.[/p][p]\n[img src=\"{STEAM_CLAN_IMAGE}/45630694/701009d004cf45e11803bc3feb7d27d37c424f64.png\"][/img][/p][p align=\"justify\"][/p][p]So, just like in the original poem, Circle 3 (Gluttony) will be gloomy, grey, and a little more metal than previous Circles. Of course, a new Circle brings a ton of work to our art department.[/p][p]A new Poet of Limbo requires a brand new Signature Card illustration and character portrait for cutscenes and idle dialogue interactions; both of which are complete! [/p][p]The 2D animation cut for her Spell is also underway, but we’ll keep it under wraps until the release of the new update! 🤫[/p][p align=\"justify\"]Our new Final Boss’ character portrait has also been completed, as are all her sprite animations for the final battle. As mentioned before, her attacks are more melee-focused, which creates the need for more dynamic poses and animations![/p][p align=\"justify\"]New character portrait expressions are being worked on for both the new Poet of Limbo and Final Boss are currently on queue to be produced.[/p][p]All new Weapon and Mod card illustrations are currently wrapping up production as well.[/p][p]Another one of the art department’s tasks is to add cool and flashy special effects to each new attack and Spell — here’s a little sneak peek of what’s to come![/p][p][/p][h1][img src=\"{STEAM_CLAN_IMAGE}/45630694/4991d155c2efa4bad19f4dbaf572ea65e9fa29d0.gif\"][/img][/h1][h3]\n[u][b]WRITING[/b][/u][/h3][p][/p][p align=\"justify\"]The writing department oversees a lot more than just the story and dialogue here at AstralShift and works way ahead of every other department as well![/p][p align=\"justify\"]Circle 3 (Gluttony) has been written out since February which is essential given Hell Maiden is a story-driven game and a lot of the decisions that go into everything else stem from the writing and worldbuilding.[/p][p align=\"justify\"]Localization, voice acting and assignment of the character portrait expressions are all part of the writing process and all under-way as we speak.[/p][p align=\"justify\"]We have some phenomenal voice actresses working with us for this new update and we can’t wait to share them with you![/p][h3]\n[u][b]IN SUM[/b][/u][/h3][p][/p][p align=\"justify\"]Circle 3 (Gluttony) is releasing later this year (release date TBA) and we’re working hard to make it happen as smoothly as possible! We’re also working on a ton of stuff on the side to bring you new and exciting content.[/p][p align=\"justify\"]The best way to keep up with our every step is to follow us on social media, subscribe to our Patreon and join our Discord server![/p][p align=\"justify\"]Thank you for reading this far and for all your support for Hell Maiden! ❤️‍🔥\n\n\n✨Keep up with us on socials!\n\n[url=\"https://x.com/hellmaidengame\"]X/Twitter[/url] | [url=\"https://www.instagram.com/astralshiftpro/\"]Instagram[/url] | [url=\"https://discord.gg/Hn5dkbAZR5 \"]Discord[/url] | [url=\"https://www.youtube.com/channel/UC6Gu_lRdHmO1SxmUHxKZa5w/\"]YouTube[/url][/p]",
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                "headline": "Patch Notes: Gunplay, Audio and Performance Pass",
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                "body": "[h2]GUNPLAY[/h2]\n[list]\n[*]Recoil recovery reworked. Your aim settles back in a fixed time and no longer overshoots sideways past your original point of aim.\n[*]Breathing sway returns while aiming down sights, kept subtle for now.\n[*]Grenades now have their own dedicated reticle.\n[/list]\n[h2]WEAPONS AND OPTICS[/h2]\n[list]\n[*]Reticles reworked across red dot, reflex and holo sights.\n[*]Zoom levels retuned on the HoloSight 15X LSR, EC Reflex, Westek AR Helios47, Reflex Red Dot, Reflex Sight, Specter OmniGlass X440, Ti100 QuickSight, Trihedron and Westek HoloSight X1 LSR.\n[*]Aim-down-sights view distance adjusted for the Raptor 3x and HoloSight 15X LSR.\n[*]Iris sight is now usable, with cycleable optic modes.\n[*]Optic stats updated.\n[/list]\n[h2]CONSUMABLES AND RELOADS[/h2]\n[list]\n[*]Medical and armor consumables only work when there is something to fix. No more burning a medkit at full health or a plate on intact armor, and you are now told why it cannot be used.\n[*]Quick reload drops the old magazine into your dump pouch if you have one. Only quick reloads fill it, and magazines inside it do not count toward your HUD magazine count.\n[*]Doors begin opening the moment you interact, and opening one no longer cancels your reload.\n[*]Selection wheels now pick the slot you point at instead of cycling through them.\n[/list]\n[h2]WORLD AND ENEMIES[/h2]\n[list]\n[*]Jaw drones no longer spawn.\n[*]Security turrets now sweep a scanner light.\n[*]Glowsticks keep glowing on Dark Floors.\n[/list]\n[h2]GEAR AND UI[/h2]\n[list]\n[*]New male tactical belt.\n[*]Item tooltips redesigned.\n[*]Bullet impact marks on metal and concrete reduced to half size.\n[/list]\n[h2]AUDIO[/h2]\n[list]\n[*]Master limiter smoothed out, which should cut the distortion and crackle in heavy firefights. Let us know if raids still crackle for you.\n[*]Sounds are now preloaded at startup, so the first gunshot, footstep or door in a raid no longer plays late or hitches. Music and ambience still stream.\n[*]MEDUS drones: distance falloff and occlusion through walls fixed.\n[*]Gear rustle while moving with heavy kit is disabled for now.\n[*]Flickering lights and rotating turrets only produce sound while actually flickering or turning.\n[/list]\n[h2]PERFORMANCE[/h2]\n[list]\n[*]World objects (props, doors, crates, lights, elevators, folding doors) now only cost physics time while actually moving.\n[*]HUD markers, compass and teammate info update less frequently when nothing has changed.\n[*]Character animation work moved off the main thread.\n[*]World sounds out of earshot are switched off until you are in range, and the rest update less often. Drones, cleaner bots and StarEye plants are cheaper when off screen.\n[*]AI footsteps now share a single reverb instead of one each.\n[/list]\n[h2]FIXES[/h2]\n[list]\n[*]Fixed items overlapping in inventory cells and stack counts failing to update after merging stacks.\n[*]Reduced movement corrections and rubber-banding.\n[*]Fixed the atrium glass double doors.\n[/list]\n[hr][/hr]\nFeedback from the field keeps these builds moving. Report anything you hit in Discord.\n[b]VENTURE. ASCEND. EXTRACT.[/b]",
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                "headline": "Developer Diaries: Horror From the Abyss",
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                "body": "[img]{STEAM_CLAN_IMAGE}/31013613/f88a14db437a31758be3bb4a6d4b30f9aa7084a3.jpg[/img]\n\n[h2]Horror From the Abyss[/h2]\n\nThe main feature of Update 15.10 is a new Operation-based PvE event. Its narrative pits a team of players, operating as part of a secret organization, against a shadowy cult as they investigate strange phenomena in the Bermuda Triangle.\n\n[h3]Event Structure and Progression[/h3]\n\nThe event runs across two Updates. Four consecutive operations unlock weekly throughout Update 15.10, while all four operations will be in a random rotation with some twists to their mechanics during the first two weeks of Update 15.11.\n\n[img]{STEAM_CLAN_IMAGE}/31013613/1e6c340eb80d28448e92176fcd689f5b9e4f68e0.jpg[/img]\n[img]{STEAM_CLAN_IMAGE}/31013613/dd8d59f4eb2849f50df9a660887fbccc4755a318.jpg[/img]\n\nA bit more about these operations:\n[list]\n[*] Vanished Expedition: scout the enigmatic territory, clear enemies, capture key areas, and evacuate.\n[*] Madness Crusade: hunt down the cult's transport ships fleeing from the center of the Grim Islands, along with their escorts.\n[*] Origin of Terror: escort a scientific expedition in, defend a key area while clues are gathered, then escort your transports safely back out.\n[*] Harbingers of Doom: hold the center of the Grim Islands map against approaching cultist airships eager to finish the ritual.\n[/list]\nEach operation puts a team of 7 players against multiple bots. There will be islands that change height from scenario to scenario, bringing some changes between the operations, and local weather effects on some of them that can damage ships venturing inside area of effect.\n\nTo progress through the event's reward track, you must gather Stars, which can be earned by completing each Operation's main and secondary tasks. Rewards include new themed content such as several permanent camouflages with pulsing runes, the Shadow Blades enemy destruction effect, and other items, valuable resources, a temporary currency called Relics (see below how to spend it), as well as event-specific module levels and slots for Commander talents. Extra levels each week will award more Relics.\n\n[h3]Event Mechanics[/h3]\n\nUnusual happenings require unusual measures! The event brings back some armament and equipment from previous events and adds new pieces on top.\n\nReturning are missiles, which can now be launched in packs and have a variant that deals splash damage to all ships in an area of effect—the farther a target from the epicenter, the lower the damage. You will additionally have access to high-velocity shells which travel in a straight line and hit instantly. They will also have a variant with a splash damage. On top of that, welcome back the shield mechanic—this time with a full physical model as shields now collide with incoming shots.\n\n[img]{STEAM_CLAN_IMAGE}/31013613/2b4fd4f5264e036fa65f6c54010d01234f006653.jpg[/img]\n\nSome new additions are worth shouting out:\n[list]\n[*] Overheating: each shot raises the turret's temperature. Heating a turret to a certain threshold temporarily improves its parameters. But push it further and the turret cannot fire at all until it cools down. Heat status will be represented above the crosshair. \n[*] Event consumables: a set that includes refined returning consumables such as Shield Regeneration and Flotilla Repair, alongside five brand-new ones. \n[*] To give you an example, one of the newcomers is the Omniscient Surveillance Radar, which works as a normal Surveillance Radar with an additional twist: all enemy ships affected by the Radar take some damage over time. We will reveal all the new event consumables later.\n[/list]\n\n[h3]Expeditioner[/h3]\n\nThe event is played on a single rental ship, Expeditioner, or rather, 3,125 ships in one. A dedicated, gloomy event Port gives you an extensive customization system built around five modules: main battery, auxiliary armament, hull, consumable sets, and shields.\n\n[img]{STEAM_CLAN_IMAGE}/31013613/2b4fd4f5264e036fa65f6c54010d01234f006653.jpg[/img]\n\nEach module has five branches, unlockable with Relics, each offering a completely different weapon layout, parameters, and playstyle. Swapping branches also changes the ship's appearance. On top of that, each module can be leveled up two times to improve parameters across all its branches. And finally, each module can then equip up to two upgrades from a wider pool available for Relics to finetune the ship even further to your liking.\n\nAnd as you progress through the reward track, you'll unlock several event Commander talents that function similarly to those of Unique Commanders.\n\nAll together, this can create combinations ranging from your classic run of the mill sturdy work-horses to builds straight out of your dreams (or nightmares). Aircraft, missiles, high-velocity shells, lots of HP, no maneuverability, and detectable across the map? Sure, why not! \n\nTo see other news, visit our Devblog:\n\n[url=https://blog.worldofwarships.com/blog/closed-test-1510-horror-from-the-abyss-european-cruisers-in-early-access-and-more style=button][b]Development Blog[/b][/url]\n\n\n[u][i]Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.[/i]\n[/u]",
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            "event_name": "Update Split FPV: Drone Racing 0.8.25",
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                "headline": "Update Split FPV: Drone Racing 0.8.25",
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                "body": "[h1][b]Hello, pilots![/b][/h1][p align=\"start\"]We've done a lot of work over the past few days and managed to fix many issues. Check out what's changed:[/p][p align=\"start\"][b]Missions and Races[/b][/p][list][*][p]Bots on the \"Your Own Game\" track have been made weaker.[/p][/*][*][p]Races now automatically fail after a fixed time expires.[/p][/*][*][p]Fixed a checkpoint in the \"Your Own Game\" mission.[/p][/*][*][p]Fixed the direction of checkpoints on the Japan map.[/p][/*][*][p]The rewards screen has been disabled for tournament missions.[/p][/*][*][p]Fixed a bug where the mission result window would remain open after starting a new one.[/p][/*][/list][p align=\"start\"][b]Tutorial[/b][/p][list][*][p]The tutorial can no longer be opened on a drone that isn't taken apart.[/p][/*][*][p]Fixed the garage tutorial when it asks to pay for repairs.[/p][/*][*][p]Fixed the flickering difficulty tooltip when hovering over a button in the tutorial and on the arena.[/p][/*][/list][p align=\"start\"][b]Garage and Drones[/b][/p][list][*][p]Fixed keyboard input in the garage.[/p][/*][*][p]Fixed part tooltips and preset slot headers.[/p][/*][*][p]Changed drone preset names.[/p][/*][*][p]Fixed drag coefficients for the Genesis frame.[/p][/*][*][p]Garage skins are now available in quick play.[/p][/*][/list][p align=\"start\"][b]Camera[/b][/p][list][*][p]Third-person cameras now take collisions into account.[/p][/*][/list][p align=\"start\"][b]Maps[/b][/p][list][*][p]Farm: fixed greenhouses.[/p][/*][*][p]Japan: closed a hole in the rock, fixed rail materials.[/p][/*][*][p]Arena: fixed the collider of the main track.[/p][/*][/list][p align=\"start\"][b]Interface[/b][/p][list][*][p]Player name in the seasonal window now updates correctly.[/p][/*][*][p]Updated the main menu, mission results window, tab selector, and notifications.[/p][/*][*][p]Fixed the description of the propeller achievement: instead of \"{0}\" it now says \"10\".[/p][/*][/list][p align=\"start\"][b]Graphics[/b][/p][list][*][p]Fixed pink graffiti in the promo.[/p][/*][/list][h3][b]Happy flying![/b][/h3]",
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                "headline": "Shadowbane: Resurgence – New Season Update | October 9, 22:00 ET",
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                "body": "[p][b]Maintenance begins:[/b] Oct 9, 2026 (Fri) 10:00 Beijing Time (UTC+8) / Oct 8, 22:00 ET [b]Servers open:[/b] Oct 10, 2026 (Sat) 10:00 Beijing Time / Oct 9, 22:00 ET [b]Maintenance window:[/b] ~24 hours[/p][p]Adventurers, the drums of a new season are beating![/p][p]This season brings a fresh bounty system, scroll enchantment, treasure hunting improvements, shop bundles, and much more. Whether you're a newcomer fresh behind the High Walls or a battle-worn veteran, there's a goal waiting for you. Here's everything in this update:[/p][h2]I. Season Overview[/h2][olist][*][p]The new season is officially live, with season goals and challenges fully refreshed;[/p][/*][*][p]A second server has opened – [b]S2 Wailing Bastion[/b]. Characters on the existing server are unaffected. Choose the new server from the server selection screen to begin a new adventure;[/p][/*][*][p]More season features and events will roll out on the existing server over time. Stay tuned![/p][/*][/olist][h2]II. New Season Bundles[/h2][p][b]Limited Shop Bundles[/b][/p][olist][*][p]Departure Bundle[/p][/*][*][p]Expedition Bundle[/p][/*][*][p]Planting Bundle[/p][/*][*][p]Cloud Voyage Bundle[/p][/*][*][p]Enhancement Gift Pack[/p][/*][*][p]All bundles above are account-limited purchases. Contents of the Planting / Cloud Voyage / Departure / Expedition bundles are subject to in-game details.[/p][/*][/olist][p][b]Enchantment Scroll Packs[/b][/p][olist][*][p]New [b]Common Enchantment Scroll Pack[/b]: grants one random common enchantment scroll upon use (Chestplate – Constitution, Staff – Spell Damage, etc.);[/p][/*][*][p]New [b]Greater Enchantment Scroll Bundle[/b]: grants one random greater enchantment scroll (Chestplate – Constitution, Staff – Spell Damage, etc.).[/p][/*][/olist][h2]III. New Player Recommended Classes[/h2][olist][*][p]A class recommendation screen is now available at character creation, offering 4 recommended class builds. One click completes your subclass selection – easy for newcomers;[/p][/*][*][p]Recommended classes:[/p][list][*][p][b]Minotaur Halberd[/b] (Melee) – straightforward frontline combat;[/p][/*][*][p][b]Dwarf Crusader[/b] (Support) – the team's solid bulwark;[/p][/*][*][p][b]Irekei Sorcerer[/b] (Mage) – ranged spell damage;[/p][/*][*][p][b]Aracoix Scout[/b] (Archer) – mobile hit-and-run strikes;[/p][/*][/list][/*][*][p]Click a recommendation to instantly set your subclass. The four builds cover Melee / Support / Mage / Archer roles, so new players can jump right in.[/p][/*][/olist][h2]IV. New Bounty Quest System[/h2][olist][*][p]30+ new bounty quests covering level ranges from 1 to 70;[/p][/*][*][p]Bounties are split by region: [b]Erken Keep[/b] (recommended 20–40), [b]Aedris[/b] (recommended 30–50), [b]Chaos Rekker[/b] (recommended 40–75);[/p][/*][*][p]Bounties in the starter town have no daily completion limit;[/p][/*][*][p]Only [b]2 bounty quests can be completed per day[/b] – choose carefully when accepting;[/p][/*][*][p]Completing bounties grants generous XP (rewards increased across the board) plus [b]Bounty Coins[/b];[/p][/*][*][p]Target monsters and their spawn coordinates are clearly listed – easy to locate and hunt;[/p][/*][*][p]Full details are subject to in-game.[/p][/*][/olist][p][b]Bounty Coin Exchange[/b] (next to the Event Ambassador in Aedris)[/p][olist][*][p]Lesser Ore Box – 100 Bounty Coins, unlimited[/p][/*][*][p]Common Enchantment Scroll Pack – 200 Bounty Coins[/p][/*][*][p]Greater Ore Box – 300 Bounty Coins, mid-tier selection[/p][/*][*][p]Iron Potion – 300 Bounty Coins[/p][/*][*][p]Elite Equipment Box – 400 Bounty Coins, 1 per week[/p][/*][*][p]Gold Coin Box (1,000,000) – 500 Bounty Coins, 1 per week[/p][/*][*][p]Ancient Tome ×10 – 500 Bounty Coins, 1 per week[/p][/*][*][p]Greater Enchantment Scroll Bundle – 800 Bounty Coins, 1 per week[/p][/*][*][p]Epic Ore Box – 1,000 Bounty Coins, 1 per week[/p][/*][*][p]Ancient Tome ×50 – 2,000 Bounty Coins, 1 per week[/p][/*][*][p]Tier 1 Title – 3,000 Bounty Coins, 1 per month[/p][/*][*][p]Tier 2 Title – 7,000 Bounty Coins[/p][/*][*][p]Glass Weapon – 8,000 Bounty Coins[/p][/*][*][p]Tier 3 Title – 10,000 Bounty Coins[/p][/*][*][p]Transmog Coin[/p][/*][/olist][p][i]Exchange contents are subject to in-game.[/i][/p][h2]V. Smithy & Advanced Trainers in System Castles[/h2][olist][*][p]A new Smithy inside the High Walls offers ore armor and ore weapon crafting; the castle now has [b]Weaponsmith[/b] and [b]Armorsmith[/b] NPCs, each with 6 crafting slots for making ore gear;[/p][/*][*][p]Materials are drawn from your bank, and finished gear is automatically placed back into your bank;[/p][/*][*][p]Each player may use only one slot at a time; weapon and armor crafting progress are tracked separately;[/p][/*][*][p]Adventurers can now equip and power up on the spot – no more long treks;[/p][/*][*][p]Trainers in the system castle grow stronger over time and become [b]R7 Advanced Trainers[/b] by mid-season.[/p][/*][/olist][h2]VI. Scroll Enchantment System[/h2][olist][*][p]23 new enchantment scrolls in two tiers ([b]Lesser / Greater[/b]), covering weapons, staves, chestplates, boots, trinkets, and attribute enhancements;[/p][/*][*][p]Each scroll has its own bonus and success rate, e.g.:[/p][list][*][p]Lesser Weapon Enchantment Scroll: +30 Weapon Attack, 50% success rate;[/p][/*][*][p]Greater Weapon Enchantment Scroll: +50 Weapon Attack, 30% success rate;[/p][/*][*][p]Lesser Intelligence Enchantment Scroll: +2 Intelligence, 20% success rate;[/p][/*][*][p]Greater Intelligence Enchantment Scroll: +3 Intelligence, 30% success rate;[/p][/*][/list][/*][*][p]Failures never damage your equipment – enchant freely, experiment boldly;[/p][/*][*][p]Enchantment scrolls can be obtained from bounties, treasure maps, and more.[/p][/*][/olist][h2]VII. Siege Adjustments[/h2][olist][*][p]Siege impact radius has been expanded;[/p][/*][*][p]Core siege mechanics such as the [b]Bane Circle[/b] have been adjusted; exact numbers are subject to in-game.[/p][/*][/olist][h2]VIII. Resurrection Changes[/h2][olist][*][p][b]Perfect Resurrection and Standard Resurrection have been removed[/b] – death now uses Rebirth;[/p][/*][*][p]Resurrection is simpler than ever – no second-guessing, get back into the fight fast.[/p][/*][/olist][h2]IX. New Content: Blackrock Keep (Level 9 Island)[/h2][olist][*][p][b]Blackrock Keep[/b], a new PvE+PvP hybrid siege mode, opens every [b]Saturday 20:00–22:00 (Beijing Time)[/b]. Multiple guilds clash for control – no safe zones, free-for-all combat, and guild alliances are supported;[/p][/*][*][p]Classic siege structure: outer walls, inner-courtyard capture banners, and the central keep, with monster waves and the [b]Keep Guardian Boss[/b] applying pressure throughout – monsters attack all players indiscriminately. Want the keep? Survive the monsters first;[/p][/*][*][p]Core objective – the [b]Keep Life Ember[/b]: once the Guardian Boss is slain and its shield drops, guild officers can interact to claim the keep. Ownership can change hands repeatedly; the guild holding the ember when the battle ends takes the keep;[/p][/*][*][p]Large guilds that cluster up draw heavier monster pressure, while smaller guilds can use secret passages and monster waves to find a comeback;[/p][/*][*][p]The winning guild receives an exclusive title, auction house tax income, a keep-exclusive shop, and increased drop rates in the [b]Land of Trials[/b], among other privileges;[/p][/*][*][p]Blackrock Keep resets weekly and can never be permanently held. It is fully independent of destructible player-built cities – the two systems do not interfere;[/p][/*][*][p]The mode unlocks 2 months after launch, rolling out in two phases. Full rules will be announced then – stay tuned![/p][/*][/olist][h2]X. Transmogrification[/h2][p]Adventurers, your gear's look is no longer set in stone! The all-new [b]Transmogrification System[/b] is now live. Unlock once, own forever; change the look, keep the power.[/p][olist][*][p][b]Unlock rule[/b]: acquiring an item once permanently unlocks its transmog appearance for that character;[/p][/*][*][p][b]Cost[/b]: each transmog costs a small amount of gold + a Transmog Crystal;[/p][/*][*][p][b]Effect[/b]: no longer bound to a single weapon look – transform your current weapon into any other weapon appearance of the same type, or transform your current equipment into other equipment looks. Transmog only changes appearance and never affects equipped item stats;[/p][/*][*][p][b]Where to go[/b]: visit the Transmog NPCs – Seadog, Transmogrification Master Aishila, and Phoenix – to browse all unlocked appearances;[/p][/*][*][p][b]Transmog Crystal sources[/b]: events and the Bounty exchange.[/p][/*][/olist][h2]XI. Other Adjustments[/h2][olist][*][p]Ore node distribution rebalanced for fairer resource competition: removed ore nodes in Karagal Plains, Ragnir Wastes, Hetland Hills, and Hregand Wastes, plus the lumber camp in Edrock Highlands;[/p][/*][*][p]Ore node activation timing adjusted – see in-game for details;[/p][/*][*][p]Increased drop chance for rare equipment affixes – rolling that perfect piece is now easier;[/p][/*][*][p]Treasure digging cooldown reduced to 30 seconds – dig far more efficiently;[/p][/*][*][p]Reduced drop rate for level 35–40 Attribute Stones to rebalance resource output; additional sources will be added through events and systems;[/p][/*][*][p][b]Green-Scale Fiends[/b] adjusted to level 65 with significantly increased spawns, making the \"Corruption of the Abyss\" bounty much easier to complete.\n[/p][/*][*][p][b]Post-Update Patch Notes[/b][/p][olist][*][p]The Lock Ring event has ended. All Lock Ring features are removed across both new and old seasons, and gameplay has been reverted to normal rules;[/p][/*][*][p]Siege adjustments: the 10-player option for Tier-7 keeps has been removed;[/p][/*][*][p]Added a Secondary Class Reset Tonic — resets secondary class points on use. [b]Note: equipped runes and attribute stones are NOT returned upon reset;[/b][/p][/*][*][p]Starter Village bounty quests can no longer be completed once your character reaches level 20.[/p][/*][/olist][hr][/hr][p][b]Login Reward Event (ends Oct 12 at 12:00 PM ET)[/b][/p][p]Stay logged in during the event period to claim:[/p][olist][*][p]100,000 Gold — character level 10+, 30 minutes online;[/p][/*][*][p]Town Portal Scroll Bundle ×1 — character level 10+, 60 minutes online;[/p][/*][*][p]Full Potion ×1 — character level 20+, 120 minutes online;[/p][/*][*][p]Bounty Coin Pouch ×1 — character level 20+, 150 minutes online.[/p][/*][/olist][p]Please remember to claim your rewards before the event ends. Good hunting in the new season, adventurers![/p][p]— Shadowbane: Resurgence Team[/p][/*][/olist][hr][/hr][p]Thank you, adventurers, for your continued support! Every change this season carries your feedback. May you triumph in every battle and write your own legend in the season ahead![/p][p]— The Shadowbane: Resurgence Team[/p]",
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                "body": "[h2]Nightmare Rush is live![/h2][p]The garage gets a lot darker this month. Nightmare Rush brings a new season car, a full body decal you cannot get anywhere else, and four weeks to take it all home.\n\n[/p][h3]The season car: Zenvo TSR-S[/h3][p][img src=\"{STEAM_CLAN_IMAGE}/45738133/570fec8a5c80682bc6e5a4fe28b5f4640f028271.png\"][/img][/p][p]Twin supercharged, orange wheels and a pumpkin on the door. The TSR-S arrives wearing the Nightmare Rush body decal by default, so nobody outside this season will be running it.\n\n[/p][h3]What's in the pass[/h3][list][*][p]Exclusive Zenvo TSR-S[/p][/*][*][p]6 Legendary Zenvo Performance Parts[/p][/*][*][p]20 Exclusive Decals[/p][/*][*][p]3 Frames and 3 Icons[/p][/*][*][p]Featured Car Cards and Performance Parts[/p][/*][*][p]25% Season XP (SXP) Boost for the entire season\n[/p][/*][/list][h3]Dates[/h3][p]Nightmare Rush runs from 9 October to 5 November. When the season closes, everything in the pass leaves with it and none of it comes back.\n\n See you on the track 🎃[/p]",
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                "body": "[h1][b]Welcome back, Chefs! 👨‍🍳[/b][/h1]\n\nWhen you're working [b]together in a diner[/b], there [b]isn't always time to stop[/b] what you're doing and [b]type something in chat[/b]. Sometimes you just want to [b]get your friend's attention[/b], react to something that happened or celebrate that you somehow made it through the shift.\n\nThat's why we wanted [b]your character[/b] to have [b]a little more personality[/b] while you're playing.\n[b]Emotes[/b] let you [b]communicate without having to stop what you're doing[/b]. Your [b]character[/b] actually [b]performs the animation[/b], so whether you're playing [b]alone[/b] or with [b]friends[/b], you can [b]react to what's happening around[/b] you and have a bit of fun between orders.\n\n[img]{STEAM_CLAN_IMAGE}/41182526/41051ba8a4f618051c13005103580d064e7b4544.png[/img]\nWe also wanted them to become [b]something you can collect along the way[/b]. Some [b]emotes[/b] are available from the [b]beginning[/b], while others can be [b]unlocked[/b] as you [b]progress[/b] through the game.\n\nIt’s also very [b]important[/b] to us that they form part of your [b]character’s personality[/b]. As you keep playing, you'll be able to unlock more ways to [b]express yourself[/b], with [b]different animations[/b] for [b]different situations[/b]. Whether you want to [b]celebrate something[/b], react to [i]what just happened or simply mess around for a moment[/i], there's always another way to show how your character feels.\n\nAfter all, not [b]every interaction at the Diner[/b] has to be about getting the [b]next order out[/b].\n[b]Sometimes you just need to high-five your co-worker and get back to work. 🍔👋[/b]\n[p]----------------------------------------------------------------------------------------------------------------[/p]\n[url=\"https://discord.gg/dragoent\"][img src=\"{STEAM_CLAN_IMAGE}/41182526/64ca8a41333e5f16acaadc07d422406ee4677674.gif\"][/img][/url]\n[p]----------------------------------------------------------------------------------------------------------------[/p][h3] Inspect, Detect, and stop Smugglers - our Prologue of [b]Airport Contraband[/b] coming soon![/h3]\n[dynamiclink href=\"https://store.steampowered.com/app/3199880/Airport_Contraband_Prologue/?utm_source=steam&utm_medium=devlog&utm_campaign=\"][/dynamiclink][h3]Check out the [b]prequel[/b] to Gas Station - [b]Roadhouse Simulator[/b][/h3]\n[dynamiclink href=\"https://store.steampowered.com/app/3565480/Roadhouse_Simulator/?utm_source=steam&utm_medium=devlog&utm_campaign=gss_devlogs\"][/dynamiclink]",
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