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NetsuNegi
reviewed
Aug 31, 2026
NetsuNegi
reviewed
Aug 31, 2026
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NetsuNegi
requested changes
Aug 31, 2026
| && pTypeExt->ActiveAnimThree_MoneyAmount != -1 | ||
| && pTypeExt->ActiveAnimFour_MoneyAmount != -1) | ||
| { | ||
| if(auto pBuildingExt = BuildingExt::Fetch(pThis)) |
| && pTypeExt->ActiveAnimThree_MoneyAmount != -1 | ||
| && pTypeExt->ActiveAnimFour_MoneyAmount != -1) | ||
| { | ||
| if(auto pBuildingExt = BuildingExt::Fetch(pThis)) |
| { | ||
| int Grade = pBuildingExt->MoneyGrade; | ||
| R->EAX(Grade); | ||
| __asm { cmp eax, 3 } |
Contributor
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You should manually compare and jump to the corresponding address instead of directly writing the assembly.
你应当手动检查并跳转到对应地址,而不是直接写汇编。
| __asm | ||
| { | ||
| cmp eax, 3 | ||
| mov [esi + 0x6F0], eax |
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To Chinese users:
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…yChangeAnimation
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What kind of change is this?
Skip Changelog).Skip Changelog,Skip Docs).Skip Docs).Skip Changelog,Skip Docs,Skip Credits).Description
ActiveAnim.MoneyAmount,ActiveAnimTwo.MoneyAmount,ActiveAnimThree.MoneyAmount,ActiveAnimFour.MoneyAmountto switch active animation of building.ActiveAnimFour.MoneyAmount,ActiveAnimFouris played; when funds are greater thanActiveAnimThree.MoneyAmountbut less thanActiveAnimFour.MoneyAmount, ActiveAnimThree is played, and so on. If the corresponding animation does not exist, no switch will occur.In
rulesmd.ini: