Develop - #136
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Develop#136
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…neLoneCoder/olcPGE3 into 79-need-shortcut-to-screendims
79 need shortcut to screendims
Changed background to black (now configurable) Maintains aspect ratio and scales mouse Found issue with Vector2D -= and += ops
Fixed a bug with ellipse routines
Also added line segments as a prim
Added "Batches Of Lines" example
EGL_CONTEXT_MAJOR_VERSION is the newer equivalent flag to EGL_CONTEXT_CLIENT_VERSION. I think we were getting away with this because of the '-sMIN_WEBGL_VERSION=2' compilation flag, however better to be explicit and match the 'version 300 es' in the shaders. This change allows running with assertions enabled to debug other issues.
Correct EGL context version
Use helper uniform methods, add debug logs
Related Work Items: #9
…Coder/olcPGE3 into 31-add-batching-of-prims
31 add batching of prims
added "Shockwave" example
make integers into floats to solve error in shader compilation
…JUST RETURN QWERTY FOR NOW
added "Keyboard Input" example - BREAKS HOSTS - FIXES NEEDED EVEN IF …
Implement the keyboard for X11
Implement wayland keyboard
101-macos-code-refactoring
Add fps access
X11 keyboard layout detection
Allow the event loop to end
Remove CopyHeader_Android (no longer needed)
Fix framebuffer binding for platforms where screen is not 0
[examples] [cmake] add wayland to cmake -DBUILD_WAYLAND=ON
Added Terminate func
Fix glgetintegerv
…dow and multiple windows may benefit from seperate hosts to keep core etc much simpler
Update the linux platforms
…e main loop is set
…t, as it should be used.
…e-relationship Emscripten use new host core relationship
…tionship-is-a-mess 130 core loop and host relationship is a mess
…-both-mac-and-non-mac-keyboards 131 Update MacOS to support both Mac and Non Mac Keyboards
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