Inyun Bevy is a voxel terrain engine built on top of the Bevy game engine. This will be the core engine behind my game Inyun. More info coming soon!
Using bevy_voxel_world to create the voxel terrain Using the BSN macro feature from bevy 0.20
- decide on an Isosurface Extraction Algorithm, currently deciding between Marching Cubes or Dual Contouring.
- Implement the chosen algorithm and integrate it with the voxel terrain system.
- Optimize the voxel terrain system for performance and memory usage.
- implement a first person camera mode with an entity that can WASD move around the terrain

