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Inyun Bevy

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What is Inyun Bevy

Inyun Bevy is a voxel terrain engine built on top of the Bevy game engine. This will be the core engine behind my game Inyun. More info coming soon!

Current State

Using bevy_voxel_world to create the voxel terrain Using the BSN macro feature from bevy 0.20

bvw_480 bvw_480

Next goal

  • decide on an Isosurface Extraction Algorithm, currently deciding between Marching Cubes or Dual Contouring.
  • Implement the chosen algorithm and integrate it with the voxel terrain system.
  • Optimize the voxel terrain system for performance and memory usage.
  • implement a first person camera mode with an entity that can WASD move around the terrain

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voxel terrain in Bevy using SDF and marching cubes algorithm

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