Highway builder: baritone pathing - #5254
hexadec1mal wants to merge 9 commits into
Conversation
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I have some local changes regarding highway builder that I want to clean up and commit before examining something like this. I haven't tested this yet but I skimmed the code, and I don't really like the fact that the module now requires baritone to be added in order to be used. If this were to be added I think it should be optional for it to use baritone. How does the module perform using baritone compared to without? Is it faster/slower, or more reliable? There are a couple of small issues with the module as it stands, but from my testing it's very stable overall, so I can't say with certainty if using baritone comes with more benefits that not yet. I'll test it on my own after I finish my local changes but I want to hear your perspective. |
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Should not have taken this long. |
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why convert to baritone if the movement is already good? is baritone more reliable? to me it seems unnecessary especially since it would make the module require baritone api which many meteor users don't have. |
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Baritone is more reliable for both walking and collecting obisdian/shulkers. Reduces code size as well |
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time flies. |

Type of change
Description
Now, pathing, breaking, and placing don't depend on the player's position. Collecting shulkers and obsidian is now also done using baritone, so blockade states have been removed. I was rewriting some parts of the code, so I might have deleted something important. If you have any questions about my code, please ask.
Related issues
None.
How Has This Been Tested?
Will test properly later, after review. And I will probably change something else, so making this draft for now.
Checklist: