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Major performance degradation compared to macOS #3
While the game renders smoothly and maintains target performance on macOS desktop targets, the iOS build suffers from severe performance degradation during active gameplay and menu navigation. Frame times regularly spike up to 70.36ms, severely impacting the current state of the port.
This regression is highly anomalous given that testing is being conducted on Apple10 family hardware (A19 GPU). This performance drop points directly to a breakdown in how the underlying Vulkan backend in plume and MoltenVK interact with mobile-specific driver limitations and hardware behaviors specific to iOS. Testing on an iPad Pro (M4) yielded similar performance degradation to the A19, compared to an M4 MacBook which maintains target performance. Because the M4 hardware architectures are nearly identical, this confirms the bottleneck is tied directly to the iOS execution environment and translation layer behavior.
Potential causes
Because the depth buffer is visibly broken ([MoltenVK] The depth buffer is broken on iOS #2) the hardware-level HSR and Early-Z rejection passes are bypassed. However this does not adequately explain the degradation in the game menu.
Since testing the native Metal backend by squidbus (hedge-dev#1648) did not seem to yield any significant performance improvements, this means the leading cause is probably the synchronization bugs.
Activity
Markos-Th09 commentedon Jun 7, 2026
Since testing the native Metal backend by squidbus (hedge-dev#1648) did not seem to yield any significant performance improvements, this means the leading cause is probably the synchronization bugs.