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Inventory

ManApart edited this page Sep 3, 2026 · 2 revisions

Inventory

Players can see their own inventory and the inventory of any target that has the Container tag.

They can take objects from any container that has the Container and Open keywords.

They can place items in a container if it has the Container and Open tags and if the container has remaining capacity. Remaining capacity is determined by how many items the container has compared against its Capacity value.

A container also must be large enough to hold the item. This can be determined several ways: if both the item and the container have a size tag (Small, Medium, Large), the container must be as large or larger than the item. If both things have bodies with dimensions, we check that the item's body can fit into the container's body.

Containers may have a CanHold value: "CanHold": "Dagger,Bow". If a container does not have a CanHold property then any type of item can be placed in it. If it does have the property, then only items that have at least one matching tag can be placed in the container. For example, pouches and sacks can hold any type of item, while holsters may only hold swords or maces.

Your inventory weight is determined by the weight of everything in your inventory (item weight times count). If you have a container in your inventory, its weight is based on the weight of all of its items as well. Your weight compared with your strength is your encumbrance level. The more encumbered you are, the less agile you will be.

If you're unsure why something didn't fit into something else, use the fit command to get an explanation.

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