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Add configurable rate-limits for game endpoints - #1130
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I tested most of these defaults in LBP1/2/3 a few days ago, especially the ones for fetch endpoints, and they didn't seem to trigger any rate-limits under normal operation. |
FeTetra
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Oct 4, 2026
Toastbrot236
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Oct 4, 2026
The same as #1130, but for nearly all APIv3 endpoints. Shared buckets and a few comments overlap with the other PR.
Toastbrot236
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Oct 12, 2026
Removes all the leftover endpoint rate-limit constants outside of `EndpointBucketDefaults`, since both #1130 and #1131 are now merged. Also bumps the `EndpointRateLimitConfig` config version (even though there haven't been any stable releases between #1116 and now), just to make extra sure that all new buckets get added to the config during migration.
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This uses the newly introduced configurable endpoint rate-limiting system on nearly all game endpoints, making them no longer use Bunkum's rate-limit attribute and adding buckets for them to the enum and the config defaults.
This doesn't remove any of the now unused leftover hardcoded constants in
Refresh.Core.RateLimits. That should be done in a PR after this one and a similar PR for API buckets are merged.