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rollback? #6

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@logixworx

Is it possible to roll back the physics engine to an earlier state with collisions?

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  1. Kimbatt commented on Oct 17, 2021

    @Kimbatt
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    You can use PhysicsWorld.Clone() to create a snapshot of the current state of the physics world, and you simply use the snapshot physics world when you want to roll back the state.

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