[WIP] refactor negate check - #271
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foohyfooh
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Aug 17, 2026
foohyfooh
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I know this is WIP and I don't know if you planned to or not but mentioning Naturia Barkion not accounted for when Beast and Exterio are so it doesn't slip through the cracks.
| if (Enemy.Deck.Count > 2 * NATURIA_DECK_HOLD | ||
| && Enemy.HasInMonstersZone(_CardId.NaturiaBeast, true, false, true)) return true; | ||
| if (Enemy.HasInMonstersZone(_CardId.HorusTheBlackFlameDragonLV8, true, false, true)) return true; | ||
| } |
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Shouldn't this type of check be added Naturia Barkion against Traps as well?
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| if (isSpell) | ||
| { | ||
| if (Enemy.Deck.Count > 2 * NATURIA_DECK_HOLD |
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I understand that Naturia Exterio would check for 2 since you don't want your next draw to be a deck out but why is this multiplied by 2 instead of +1 since you would just need one card to not deck out?
| @@ -148,7 +148,10 @@ protected class _CardId | |||
| public const int RoyalDecreel = 51452091; | |||
| public const int NaturalExterio = 99916754; | |||
| public const int NaturiaBeast = 33198837; | |||
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Marking here for where to add Naturia Barkion regarding my comment on it negating Traps.
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