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warrior's guild patch - #1365

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SlayersKable wants to merge 3 commits into
GregHib:mainfrom
SlayersKable:claude/amazing-gauss-7ijdlf
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SlayersKable wants to merge 3 commits into
GregHib:mainfrom
SlayersKable:claude/amazing-gauss-7ijdlf

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@SlayersKable

@SlayersKable SlayersKable commented Oct 4, 2026 •

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This patch adds the warriors' mini-games and defenders.
Haven't tested to verify everything is proper; Claude Cloud wasn't able to pull the cache. Used 2009 GitLab as a reference instead, which appeared to be a branch of OSRS. If anyone wants to use this to patch Warriors Guild, feel free.

claude added 2 commits October 4, 2026 10:38
- Guild entrance door gated on 130 combined attack + strength (or 99 in either)
- Token pool earned from activities and claimed from guild NPCs
- Animation room: animate full helm/platebody/platelegs sets on the magical animator
- Dummy room: rotating dummies rewarding the matching attack style/type
- Catapult room: defensive shield, defence selection tab and catapult attacks
- Shot put room: 18lb/22lb shots with three throw styles and dusted hands
- Jimmy's challenge: keg balancing draining run energy for tokens
- Cyclopes room: Kamfreena's token-gated door, per-minute token drain and defender drops
- Link Anton, Lidio and Lilly to their shops

Object, animation, graphic and interface ids come from 2009scape's
implementation and are unverified against the 634 cache.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C3EqhK7hmY5ZS8C8MyrYcA
@SlayersKable
SlayersKable deleted the claude/amazing-gauss-7ijdlf branch October 4, 2026 11:01
@SlayersKable
SlayersKable restored the claude/amazing-gauss-7ijdlf branch October 4, 2026 11:06
@SlayersKable SlayersKable reopened this Oct 4, 2026
- Novice, intermediate and veteran landers with combat level requirements,
  waiting overlay, departure countdown and exit ladders
- Each game runs on its own copy of the island with the Void Knight,
  four shielded portals dropping their shields in a random order and
  monsters spawning from the portals to attack players and the knight
- Win by destroying every portal or surviving 20 minutes, lose if the
  knight dies; commendation points and coins for dealing enough damage
- Void Knights exchange points for combat experience, void equipment
  and herb/mineral/seed packs
- Outpost squires sell from the archery, magic and general stores and
  sail players back to Port Sarim

Object and interface component ids come from 2009scape's implementation
and are unverified against the 634 cache.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C3EqhK7hmY5ZS8C8MyrYcA
@dylan-worth

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A couple issues:

  1. ) This should be two separate PRs. One for Pest Control and the other for Warrior's Guild.
  2. ) You should have tested to make sure this functions so you don't waste other volunteer's times. Testing usually is for another eye not replacing your own testing.
    3.) I think this goes against the Ai policy on his project.
    4.) I know you meant well and were just trying to add more content.

@SlayersKable

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there are quiet a few bugs with this code my apologies. I will dive back into it and tweak the problems myself and possibly repost it late. if anyone wants to pick this up on their own feel free to use this as a base.

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3 participants