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[3D water] Show the 3D Water asset pack and list the object after the 3D terrain objects - #2344

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4ian merged 2 commits into
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claude/vigilant-shannon-3vlonb
Nov 2, 2026
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4ian merged 2 commits into
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claude/vigilant-shannon-3vlonb

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@4ian 4ian commented Nov 2, 2026

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  • Set assetStoreTag: "3d water" on the 3D water object, so the editor shows the 3D Water pack (GDevelopApp/GDevelop-assets@458b49e44ced4fa6203785f5a62f31b17018d75a) when the object is selected.
  • Add the 3D water object to firstObjectIds in views.json, after the 3D terrain objects.
  • Allow getRenderer3DInverseWorldScale on runtimeScene for A3F and FoliageSwaying3D (it was already allowed for Light3D). This fixes the 2 errors in the registry build.

Generated by Claude Code

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GFZnZxatN7cFpa6yD4bRMX
… allow getRenderer3DInverseWorldScale in 3D extensions

Don't show in changelog

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GFZnZxatN7cFpa6yD4bRMX
@4ian
4ian requested review from a team as code owners November 2, 2026 12:40
@4ian
4ian merged commit ff27b79 into main Nov 2, 2026
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