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[3D water] Show the 3D Water asset pack and list the object after the 3D terrain objects - #2344
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…elected Don't show in changelog Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GFZnZxatN7cFpa6yD4bRMX
… allow getRenderer3DInverseWorldScale in 3D extensions Don't show in changelog Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GFZnZxatN7cFpa6yD4bRMX
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Don't show in changelog
assetStoreTag: "3d water"on the 3D water object, so the editor shows the 3D Water pack (GDevelopApp/GDevelop-assets@458b49e44ced4fa6203785f5a62f31b17018d75a) when the object is selected.firstObjectIdsinviews.json, after the 3D terrain objects.getRenderer3DInverseWorldScaleonruntimeScenefor A3F and FoliageSwaying3D (it was already allowed for Light3D). This fixes the 2 errors in the registry build.Generated by Claude Code