Repository navigation
Starter submissions - FPS with enemies and camera monitoring - #1076
Merged
4ian merged 8 commits intoOct 23, 2026
Merged
Conversation
Contributor
Preview the game(s) changed or added in this Pull Request
This is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt. |
4ian
pushed a commit
that referenced
this pull request
Oct 19, 2026
…a map Built from the 3D FPS game with enemies (#1076), whose enemies walk with navmesh pathfinding, on the same map: a canyon with cover on uneven ground and a ramp up to a plateau, with six enemies. The navmesh is built from the terrain (5 px cells, slopes over 40 degrees are not walkable), the rocks and the cacti (scattered models with trunk collisions) and the cover (obstacles only). The random destinations of the patrol are put on the terrain; the ground box of the starter, where they are picked, is kept hidden under the terrain. The terrain and the cover hide the player from the enemies and stop the bullets. Tests: the tests of the starter (moving, shooting, killing an enemy), and on the map, the player and the enemies start on the ground, a patrolling enemy walks toward the player on the ground, an enemy that sees the player catches them, an enemy goes up the ramp to catch the player on the plateau, and the player walks up the ramp. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wa8uKpYuQrYqGYnqGCsquj
This was referenced Oct 19, 2026
Merged
4ian
added this pull request to stack #1100
October 23, 2026 15:46
The first of the two games being submitted. An FPS game, set in normal global lighting, with enemies in the scene that pathfind towards the player, but rush towards the player if they see the player.
A starter game where you switch between cameras, with a VCR style overlay, static, and dark lighting.
The old gameplay tests didn't include the enemies.
Updating the 3D boxes in these starters with upscaled textures and a tile scale property to match those textures.
4ian
force-pushed
the
Starter-Submission-FPS-With-Enemies-And-Camera-Switching
branch
from
October 23, 2026 15:46
8c58260 to
0e7d88f
Compare
4ian
pushed a commit
that referenced
this pull request
Oct 23, 2026
Its starters are the same as before, rebased on the latest main: the conflicts in the FPS with enemies and the camera monitoring are resolved with the version of this branch, and the texture of the invisible obstacles, which nothing uses, stays removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wa8uKpYuQrYqGYnqGCsquj
4ian
removed this pull request from stack #1100
October 23, 2026 15:53
…ne paragraph The paragraphs of the starter READMEs were joined in #1099: the pixel art sentence is now in the short description, and the description is empty. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wa8uKpYuQrYqGYnqGCsquj
4ian
deleted the
Starter-Submission-FPS-With-Enemies-And-Camera-Switching
branch
October 23, 2026 16:23
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Submitting two new starter projects.
One where you're able to switch between cameras with static effects and a retro VCR style overlay, and the other where you control a first person character and shoot enemies that use pathfinding to find the player and rush toward them when they see the player.