[Auto] [Update] Note that textured 2D lights now rotate with the light object's angle - #1000
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[Auto] [Update] Note that textured 2D lights now rotate with the light object's angle#1000github-actions[bot] wants to merge 1 commit into
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This PR was automatically generated by the Update docs from GDevelop commits workflow.
An AI coding agent analysed recent commits in 4ian/GDevelop
and updated the documentation to reflect user-facing changes.
GDevelop commits covered
The AI agent summary is:
Summary of documentation changes:
I reviewed the commits for user-facing changes. The major features — the new navmesh-based pathfinding behaviors (2D/3D), the grid-based renaming of the classic pathfinding behaviors, and gameplay tests — are all already fully documented from prior PRs, so no updates were needed there. The remaining commits are editor UI polish, internal engine work, tests and CI (which the project's writing constraints say not to document).
The one genuine gap was the fix allowing textured 2D lights to be rotated (#9025): I added a concise note to
docs/gdevelop5/objects/light/index.mdexplaining that a textured light now follows the object's angle, so a directional light (flashlight/cone) can be aimed by changing the light object's angle.Please review the changes carefully before merging.