Moveable ghost hack - #62
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Tested in-game and it works perfectly on Usamune. Verified the memory
through STROOP:
when the ghost is injected into an empty memory region, it
fills that memory correctly with no conflict with any of the ROM hack's
features. All the other addresses are correct no bugs. Same result on
both the US and JP ROMs: everything works exactly as intended.
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This should resolve #4, and obsolete #59 by generalizing its idea of moving the ghost hack "out of the way" to prevent RAM allocation collisions.
The reason why #59 is not preferrable is thus far undocumented, but very intentional:
Most binary ROM hacks allocate RAM banks in regions beyond 0x80500000, so it is more than likely to encounter level data there - exactly the same problem we are facing with the Usamune crash, just in different memory regions.
This impossible to resolve conflict motivates handing control over the offset to the user, at least to a degree.