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I figured that, given the recent PRs, it would be rude to make their instances start throwing.
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This uses UUIDv5 to generate deterministic UUIDs for non Mojang-auth'd players. UUIDv5 takes a "namespace" UUID and a value, so a reimplementation of Java's
UUID.nameUUIDFromBytes()to turn "mapsync:server" into a namespace UUID. Given that Mojang uses UUIDv4 for authenticated players, using UUIDv5 means having a valid UUID without introducing any risk of collision.This will require that people delete (or update) their
uuid_cache.jsonandwhitelist.jsonfiles if they've used unauth mode, otherwise they will fail to parse.