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AshDevFr
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GLORP
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feat: complete achievements system with audio, dialogue, and sidebar …
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#73:
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fix: resolve 4 TypeScript errors blocking CI build
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#72:
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feat: first-time user experience (tutorial / onboarding)
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#71:
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fix: restore tutorial-pulse keyframe dropped during bad rebase onto main
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#70:
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fix: apply biome lint/format fixes to tutorial files
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#69:
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fix: address 5 blocking review items for Data Burst events
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#68:
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fix: wrap long vi.fn line to satisfy biome 80-char limit
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#67:
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fix: resolve lint errors in BonusesSidebar and upgradeEngine tests
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#66:
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fix: move Production Breakdown to top of right sidebar (BonusesSidebar)
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#65:
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feat: widen side panels and enforce uniform card heights (#124)
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#64:
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feat: add click-bonus and global-multiplier upgrade tooltip variants
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#63:
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feat: harden save system with defensive error handling
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#62:
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feat: add delta TD/s preview to upgrade hover tooltip
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#61:
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feat: add next milestone threshold per row and summary footer to CPS …
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#60:
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feat: adopt break_infinity.js as big-number foundation
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#59:
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fix: play purchase sound only on successful buy; use ref for offline-…
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#58:
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docs: add pre-branch sync and pre-push checks to CLAUDE.md
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#57:
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feat: add RebirthProgressBar component with progress bar and banner
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#56:
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feat: rebalance economy with 10× production/cost ratios across all ge…
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#55:
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fix: resolve biome lint errors breaking CI on main
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#54:
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feat: add rich producer/upgrade tooltips (#106)
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#53:
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fix: apply combo multiplier to TD gained per click
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#52:
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Revert "fix: apply combo multiplier to base-1 TD floor on click"
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#51:
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fix: apply combo multiplier to base-1 TD floor on click
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#50:
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chore: remove dead getRetainedTiers and TIER_ORDER from prestigeShop
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#49:
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