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Sable Version: 1.0.6
Vertigo Version: 1.1.7 (latest version of vertigo crashes due to unrelated bug with create, this version is stable)
The vertigo mod works with sable up until you are actually building your ship, at which point things start to break down. Rendering bugs appear, such as animate blocks (wheels, shafts) not animating, certain interactions failing, and generally wildly unreliable behavior. One very large, very reproducible bug, is an odd "ghost block" issue where blocks can't be broken unless you are holding down Mouse 2 (right button) while you break. This is the case in survival and creative with or without a tool.
bug.demo.mp4
Now, this is an issue with a FABRIC MOD used through Sinytra Connector, so I understand if it's low priority. I also have it on the Vertigo github. It's likely an issue on their end to do with how they cull fake chunks.
Description
Sable Version: 1.0.6
Vertigo Version: 1.1.7 (latest version of vertigo crashes due to unrelated bug with create, this version is stable)
The vertigo mod works with sable up until you are actually building your ship, at which point things start to break down. Rendering bugs appear, such as animate blocks (wheels, shafts) not animating, certain interactions failing, and generally wildly unreliable behavior. One very large, very reproducible bug, is an odd "ghost block" issue where blocks can't be broken unless you are holding down Mouse 2 (right button) while you break. This is the case in survival and creative with or without a tool.
bug.demo.mp4
Now, this is an issue with a FABRIC MOD used through Sinytra Connector, so I understand if it's low priority. I also have it on the Vertigo github. It's likely an issue on their end to do with how they cull fake chunks.
Game Log
https://mclo.gs/qfmEa7U