Hi, thanks for making NodeToCode. The plugin looks very useful for sharing and analyzing Blueprint graphs.
I tried using NodeToCode inside the ARK: Survival Ascended DevKit, but the plugin is detected and then fails to load.
Environment
- Tool: ARK: Survival Ascended DevKit
- Engine version shown by ARK DevKit: UE 5.5.4
- CompatibleChangelist: 37670630
- Platform: Windows 64-bit
- NodeToCode release build: 1.2.7
What happens
ARK DevKit shows a plugin load failure for the NodeToCode module.
The installed NodeToCode release contains binaries like:
UnrealEditor-NodeToCode.dll
UnrealEditor.modules
However, ARK DevKit appears to use a custom editor target:
ShooterGameEditor
Working ARK DevKit editor plugins seem to use binaries like:
ShooterGameEditor-PluginName.dll
ShooterGameEditor.modules
Investigation
I checked the NodeToCode DLL dependencies with dumpbin /dependents.
The release DLL depends on regular Unreal Editor binaries such as:
UnrealEditor-Core.dll
UnrealEditor-UnrealEd.dll
But ARK DevKit uses target-specific binaries such as:
ShooterGameEditor-Core.dll
ShooterGameEditor-UnrealEd.dll
So this does not look like a simple BuildId mismatch or a missing file. It looks like the plugin binary was built for the normal UnrealEditor target, while ARK DevKit needs a ShooterGameEditor target build.
I also tried rebuilding NodeToCode locally against ARK DevKit using ShooterGameEditor, but this ARK DevKit installation does not appear to include the full engine source/build rules needed for third-party C++ plugin compilation. UnrealBuildTool fails before compilation with:
Precompiled rules assembly Engine\Intermediate\Build\BuildRules\UE5Rules.dll does not exist.
Request / Question
Would it be possible to provide a ShooterGameEditor-targeted build of NodeToCode for ARK DevKit?
Expected output would be something like:
ShooterGameEditor-NodeToCode.dll
ShooterGameEditor.modules
Or is ARK DevKit currently unsupported because it requires a custom editor target/build environment?
I understand this may be outside normal Unreal Engine Marketplace/plugin support, but I wanted to ask because NodeToCode would be especially useful for ARK DevKit Blueprint analysis.
Thanks!
Hi, thanks for making NodeToCode. The plugin looks very useful for sharing and analyzing Blueprint graphs.
I tried using NodeToCode inside the ARK: Survival Ascended DevKit, but the plugin is detected and then fails to load.
Environment
What happens
ARK DevKit shows a plugin load failure for the
NodeToCodemodule.The installed NodeToCode release contains binaries like:
UnrealEditor-NodeToCode.dll
UnrealEditor.modules
However, ARK DevKit appears to use a custom editor target:
ShooterGameEditor
Working ARK DevKit editor plugins seem to use binaries like:
ShooterGameEditor-PluginName.dll
ShooterGameEditor.modules
Investigation
I checked the NodeToCode DLL dependencies with
dumpbin /dependents.The release DLL depends on regular Unreal Editor binaries such as:
UnrealEditor-Core.dll
UnrealEditor-UnrealEd.dll
But ARK DevKit uses target-specific binaries such as:
ShooterGameEditor-Core.dll
ShooterGameEditor-UnrealEd.dll
So this does not look like a simple BuildId mismatch or a missing file. It looks like the plugin binary was built for the normal
UnrealEditortarget, while ARK DevKit needs aShooterGameEditortarget build.I also tried rebuilding NodeToCode locally against ARK DevKit using
ShooterGameEditor, but this ARK DevKit installation does not appear to include the full engine source/build rules needed for third-party C++ plugin compilation. UnrealBuildTool fails before compilation with:Precompiled rules assembly Engine\Intermediate\Build\BuildRules\UE5Rules.dll does not exist.
Request / Question
Would it be possible to provide a
ShooterGameEditor-targeted build of NodeToCode for ARK DevKit?Expected output would be something like:
ShooterGameEditor-NodeToCode.dll
ShooterGameEditor.modules
Or is ARK DevKit currently unsupported because it requires a custom editor target/build environment?
I understand this may be outside normal Unreal Engine Marketplace/plugin support, but I wanted to ask because NodeToCode would be especially useful for ARK DevKit Blueprint analysis.
Thanks!