From 1461d3ba3761cbaae1e0aadbb7ad605ae45c4112 Mon Sep 17 00:00:00 2001 From: kit <1304340+ksen0@users.noreply.github.com> Date: Wed, 30 Sep 2026 22:55:47 +0200 Subject: [PATCH 1/2] Update hello-color-world-p5-strands.mdx --- .../tutorials/en/hello-color-world-p5-strands.mdx | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/content/tutorials/en/hello-color-world-p5-strands.mdx b/src/content/tutorials/en/hello-color-world-p5-strands.mdx index 4524f1134f..93ef55131c 100644 --- a/src/content/tutorials/en/hello-color-world-p5-strands.mdx +++ b/src/content/tutorials/en/hello-color-world-p5-strands.mdx @@ -241,7 +241,7 @@ We'll continue evolving our canvas and 3D primitive sketch as we learn more tech An access point into a shader that connects p5.js with GLSL to modify its behavior. -- This [interactive p5.strands reference sheet](https://xnze.ro/p5.strands/) lists all hooks, as well as all the p5.js and GLSL functions or variable you can use in p5.strands +- [p5.strands Reference Sheet](https://xnze.ro/p5.strands/), a quick interactive guide by Kit Kuksenok With p5.strands we can apply randomness to a color equation, creating visually smooth organic textures like clouds, as well as rougher textures found in crystals, by using the [`noise()`](/reference/p5/noise) p5.js built-in function with a hook (e.g. [`pixelInputs`](/reference/p5/pixelInputs/)) instead of implementing GLSL algorithms from scratch. @@ -291,9 +291,9 @@ Experiment with different inputs for the cloud texture: #### sketch with GLSL -p5.strands is in [active development](https://processingfoundation.org/blog/p5js-21-and-22-expanding-graphics-avenues-with-p5strands-improvements-and-webgpu/) by the community. If you want to get involve, join our [discord server](https://discord.com/invite/gH3VcRKhen), we'll be happy to meet you! \ No newline at end of file +p5.strands is in [active development](https://processingfoundation.org/blog/p5js-21-and-22-expanding-graphics-avenues-with-p5strands-improvements-and-webgpu/) by the community. If you want to get involve, join our [discord server](https://discord.com/invite/gH3VcRKhen), we'll be happy to meet you! From be9ef472afcfb5b6a0cc7ac8da4af235603b6556 Mon Sep 17 00:00:00 2001 From: kit <1304340+ksen0@users.noreply.github.com> Date: Wed, 30 Sep 2026 22:56:58 +0200 Subject: [PATCH 2/2] Update hello-color-world-p5-strands.mdx --- src/content/tutorials/en/hello-color-world-p5-strands.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/content/tutorials/en/hello-color-world-p5-strands.mdx b/src/content/tutorials/en/hello-color-world-p5-strands.mdx index 93ef55131c..02f285f23e 100644 --- a/src/content/tutorials/en/hello-color-world-p5-strands.mdx +++ b/src/content/tutorials/en/hello-color-world-p5-strands.mdx @@ -1017,4 +1017,4 @@ Feel free to submit your p5.strands explorations here: - [p5.strands Community Workshop](https://openprocessing.org/curation/90883), OpenProcessing Curation -p5.strands is in [active development](https://processingfoundation.org/blog/p5js-21-and-22-expanding-graphics-avenues-with-p5strands-improvements-and-webgpu/) by the community. If you want to get involve, join our [discord server](https://discord.com/invite/gH3VcRKhen), we'll be happy to meet you! +p5.strands is in [active development](https://processingfoundation.org/blog/p5js-21-and-22-expanding-graphics-avenues-with-p5strands-improvements-and-webgpu/) by the community. If you want to get involve, join our [discord server](https://discord.p5js.org), we'll be happy to meet you!