Goal Description
Custom mesh primitive toy would allow the map makers to make more optimized / better looking maps. Right now they are limited strictly to unity's quads cubs etc.
How could they be sent through the network?
The meshes would only need an Vector3[] Verticies and int[] triangles which could be made in a struct
Wouldn't just triangles be better / lighter?
No and here is proof https://www.desmos.com/calculator/5alqonhztf?lang=pl
Notes
No response
Goal Description
Custom mesh primitive toy would allow the map makers to make more optimized / better looking maps. Right now they are limited strictly to unity's quads cubs etc.
How could they be sent through the network?
The meshes would only need an
Vector3[] Verticiesandint[] triangleswhich could be made in a structWouldn't just triangles be better / lighter?
No and here is proof https://www.desmos.com/calculator/5alqonhztf?lang=pl
Notes
No response