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[IDEA] Adding custom mesh primitive #409

@michcio15

Description

@michcio15

Goal Description

Custom mesh primitive toy would allow the map makers to make more optimized / better looking maps. Right now they are limited strictly to unity's quads cubs etc.

How could they be sent through the network?
The meshes would only need an Vector3[] Verticies and int[] triangles which could be made in a struct

Wouldn't just triangles be better / lighter?

No and here is proof https://www.desmos.com/calculator/5alqonhztf?lang=pl

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