diff --git a/docs/community/presets.md b/docs/community/presets.md index d2c491a364..0208157f1b 100644 --- a/docs/community/presets.md +++ b/docs/community/presets.md @@ -17,7 +17,7 @@ The following community-contributed presets customize how Spec Kit behaves — o | Cross-Platform Governance | Adds Bash + PowerShell parity, Unix man-pages, bilingual comment-based help, Verb-Noun Cmdlet discipline, and audit-ready Spec Kit run evidence for scripting projects managed with Spec Kit | 8 templates, 3 commands | — | [spec-kit-preset-cross-platform-governance](https://github.com/hindermath/spec-kit-preset-cross-platform-governance) | | Explicit Task Dependencies | Adds explicit `(depends on T###)` dependency declarations and an Execution Wave DAG to tasks.md for parallel scheduling | 1 template, 1 command | — | [spec-kit-preset-explicit-task-dependencies](https://github.com/Quratulain-bilal/spec-kit-preset-explicit-task-dependencies) | | Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose principles. Supports interactive elements like brainstorming, interview, roleplay, and extras like statistics, cover builder, illustration builder, and bio command. Export with templates for KDP, D2D, etc. | 26 templates, 34 commands, 2 scripts | — | [speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing) | -| Game Narrative Writing | Spec-Driven Development for interactive game narrative pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. | 22 templates, 36 commands, 2 scripts | — | [speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing) | +| Game Narrative Writing | Spec-Driven Development for interactive game-narrative pre-production in video games or standalone interactive fiction games. Authors generate in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. Includes illustration and postprocessing commands. | 37 templates, 34 commands, 5 scripts | — | [speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing) | | iSAQB Architecture Governance | Adds general iSAQB/CPSA-F and arc42 software-architecture governance, including audit-ready Spec Kit run evidence for architecture goals, views, quality scenarios, ADRs, risks, and technical debt. | 13 templates, 3 commands | — | [spec-kit-preset-isaqb-architecture-governance](https://github.com/hindermath/spec-kit-preset-isaqb-architecture-governance) | | Jira Issue Tracking | Overrides `speckit.taskstoissues` to create Jira epics, stories, and tasks instead of GitHub Issues via Atlassian MCP tools | 1 command | — | [spec-kit-preset-jira](https://github.com/luno/spec-kit-preset-jira) | | Model Driven Engineering | Focuses on streamlined commands, app repository support, cross-spec support, and capability-aware project memory for model-driven engineering workflows | 6 templates, 11 commands | MDE extension | [spec-kit-preset-mde](https://github.com/AI-MDE/spec-kit-preset-mde) | diff --git a/presets/catalog.community.json b/presets/catalog.community.json index 7186873825..b256151aef 100644 --- a/presets/catalog.community.json +++ b/presets/catalog.community.json @@ -1,6 +1,6 @@ { "schema_version": "1.0", - "updated_at": "2026-06-16T00:00:00Z", + "updated_at": "2026-06-22T00:00:00Z", "catalog_url": "https://raw.githubusercontent.com/github/spec-kit/main/presets/catalog.community.json", "presets": { "a11y-governance": { @@ -308,11 +308,11 @@ "game-narrative-writing": { "name": "Game Narrative Writing", "id": "game-narrative-writing", - "version": "1.0.0", - "description": "Spec-Driven Development for interactive game-narrative pre-production in video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.", + "version": "1.1.0", + "description": "Spec-Driven Development for interactive game-narrative pre-production in video games or standalone interactive fiction games. Authors generate in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. Includes illustration and postprocessing commands.", "author": "Andreas Daumann", "repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing", - "download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip", + "download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/releases/download/v1.1.0/v1.1.0-import.zip", "homepage": "https://github.com/adaumann/speckit-preset-game-narrative-writing", "documentation": "https://github.com/adaumann/speckit-preset-game-narrative-writing/blob/main/game-narrative-writing/README.md", "license": "MIT", @@ -320,9 +320,9 @@ "speckit_version": ">=0.5.0" }, "provides": { - "templates": 22, - "commands": 36, - "scripts": 2 + "templates": 37, + "commands": 34, + "scripts": 5 }, "tags": [ "game-writing", @@ -330,7 +330,6 @@ "twine", "ink", "renpy", - "point-and-click", "branching-narrative", "choice-if", "visual-novel", @@ -340,7 +339,7 @@ "series" ], "created_at": "2026-05-05T08:00:00Z", - "updated_at": "2026-05-05T08:00:00Z" + "updated_at": "2026-06-22T08:00:00Z" }, "isaqb-architecture-governance": { "name": "iSAQB Architecture Governance",