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<image>

A picture: a rect whose intrinsic paint is the media src names (see media.md).

<image src="stills/photo.jpg" x={40} y={40} width={200} height={112} />

Props

All common props, plus:

Prop Type Default Meaning
src string | AssetRef required See media.md.
objectFit "cover" | "contain" | "fill" "cover" How the source maps into the box.
frameRate number 30 Frames per second for a src naming a directory of numbered frames, which plays on <image> as footage does (see media.md). Nothing for a still to read.
removeBackground boolean false Cuts the subject out, leaving the rest transparent (see media.md).
upscale number 1 Resolution multiplier; enlarges the source, not the box (see media.md).
error string none Why this element's source never became an asset (see errors.md).

Without width/height the box is 1920×1080. A still has no duration to fit, so with no end it takes the 16-second default (see timing.md).

A paint child draws over the media paint created by src (see paints.md); a <shaderPaint> child instead post-processes it, so the image renders through the shader. <stroke>, <shadow>, <effect>, <animation> and <keyframeTrack> children are valid too.