diff --git a/docs/developer-guide/graphics.asciidoc b/docs/developer-guide/graphics.asciidoc index af5bfc9db6..a7e3151030 100644 --- a/docs/developer-guide/graphics.asciidoc +++ b/docs/developer-guide/graphics.asciidoc @@ -1015,7 +1015,7 @@ The result is as follows: .Rotating the rectangle image::img/rotation1.png[Rotating the rectangle,scaledwidth=20%] -This may not be an intuitive outcome since you drew 10 rectangle components, be you see a portion of one +This may not be an intuitive outcome since you drew 10 rectangle components, but you see a portion of one rectangle. The reason is that the `rotate(angle)` method uses the screen origin as the pivot point for the rotation. Components nearer to this pivot point will experience a less dramatic effect than components farther from it. In your case, the rotation has caused all rectangles except the first one to be rotated outside the bounds of their