Sets the visibility of the specified vertex of the referenced object.
PROCEDURE SetVertexVisibility(
h : HANDLE;
vertnum : INTEGER;
vis : BOOLEAN);def vs.SetVertexVisibility(h, vertnum, vis):
return None| Name | Type | Description |
|---|---|---|
| h | HANDLE | Handle to the polygon or polyline. |
| vertnum | INTEGER | Index of the vertex (zero-based). |
| vis | BOOLEAN | Visibility of the vertex. |
LineTo(0.049068611093032",-0.020137565169201");
Add2DVertex(0.044328302938945",-0.001213194214057",4,0.05");
LineTo(-0.000871161717227",0.027409051114428");
EndPoly;
SetVertexVisibility(LNewObj,6,FALSE);
SetFPat(LNewObj,0);
SetLSN(LNewObj,2);
SetPenFore(LNewObj,6);
SetLW(LNewObj, 15);
FOR vertexNum := 1 TO GetVertNum( tempPolyH ) DO BEGIN
GetPolylineVertex( tempPolyH, vertexNum, pX, pY, vertexType, arcRadius );
InsertVertex( polylineH, pX, pY, 1, vertexType, arcRadius );
SetVertexVisibility( polylineH, 1, TRUE );
END;
{Just closing the poly does not close the open end
have TO set all vertexes TO visable}
MaxVertIndex := GetVertNum(objH1) - 1;
FOR I := 0 TO MaxVertIndex DO
SetVertexVisibility (objH1, I, TRUE);import vs
# Sets the visibility of the specified vertex of the referenced object.
h = vs.FSActLayer() # handle to the first selected object on the active layer
vertnum = 1
vis = True
vs.SetVertexVisibility(h, vertnum, vis)VS Functions: GetVertexVisibility
Availability: from VectorWorks10.0