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80 lines (68 loc) · 2.15 KB
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/*
TextureCreator, a tool for creating KTech textures.
Copyright (C) 2023-2024 Ethan Kaufman (AKA Kaup)
This file is part of TextureCreator.
TextureCreator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
TextureCreator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TextureCreator. If not, see <https://www.gnu.org/licenses/>.
*/
#include "texturecreator.hpp"
#include <cstring>
int main(int argc, char *argv[])
{
if (argc > 1)
{
for (size_t i = 1; i < argc; i++)
{
if (std::strcmp("--help", argv[i]) == 0)
{
TextureCreator::PrintHelp();
exit(0);
}
}
}
TextureCreator textureCreator;
if (argc == 2) // Import file
textureCreator.ui.m_canvas.Import(argv[1]);
else if (argc == 3) // Set canvas size
{
KTech::UPoint size;
for (size_t i = 0; argv[1][i] != 0; i++)
{
size.x *= 10;
size.x += argv[1][i] - '0';
}
if (size.x > TextureCreatorUI::DefaultValues::maxCanvasSize.x)
size.x = TextureCreatorUI::DefaultValues::maxCanvasSize.x;
else if (size.x == 0)
size.x = 1;
for (size_t i = 0; argv[2][i] != 0; i++)
{
size.y *= 10;
size.y += argv[2][i] - '0';
}
if (size.y > TextureCreatorUI::DefaultValues::maxCanvasSize.y)
size.y = TextureCreatorUI::DefaultValues::maxCanvasSize.y;
else if (size.y == 0)
size.y = 1;
textureCreator.ui.m_canvas.Resize(size);
}
while (textureCreator.engine.running)
{
textureCreator.engine.input.CallCallbacks();
textureCreator.engine.time.CallInvocations();
textureCreator.engine.memory.CallOnTicks();
textureCreator.ui.Render();
textureCreator.engine.output.Clear();
textureCreator.engine.output.Draw(textureCreator.ui.m_image, textureCreator.ui.m_res);
textureCreator.engine.output.Print();
textureCreator.engine.time.WaitUntilNextTick();
}
}